MITOU Junior
U-17 Projects
This pages showcases projects accepted and boosted by MITOU Junior program for U-17. (111 projects / 136 creators)
2024's projects (Back to top ↑)
QWET - The World's First 3D Live Engine That Spreads Emotion
by Hiroyoshi Muranaka (Mentor: Rina Kotake)
Abstract
QWET is the world's first 3D live platform that allows users to participate in 3D live events and share their experiences directly from a web browser.
All actions occurring within the 3D space are synchronized in real-time, enabling users to enjoy live events together with people from around the world. Additionally, even after the live viewing has ended, users can add actions to the archive, further enhancing the live experience.
Enjoy a completely new live experience, distinct from traditional 3D music live events.
Jellyfish Alert - Edge AI System for Monitoring the Arrival of Poisonous Jellyfish
by Shuji Obata (Mentor: Yohei Yasukawa)
Abstract
Are you familiar with the highly venomous jellyfish known as the Portuguese Man o' War? Jellyfish Alert is an AI system designed to provide advance warnings of Portuguese Man o' War landings to prevent harm. It aims to reduce incidents on the beaches of the Shonan area in Kanagawa Prefecture, which attracts many beachgoers during the summer. In this project, we developed an edge AI system capable of detecting these jellyfish just before they reach the shore. Combined with the prediction system that has been in operation since last year, we have achieved high-accuracy notifications of landings from the day before to the day of the event.
View detailsPictoPlate - An App to Solve Menu Issues in Restaurants
by Hikari Sugano (Mentor: Yoshifumi Seki)
Abstract
When faced with text-only menus commonly found in overseas restaurants, it can be difficult to visualize the dishes. The smartphone app, PictoPlate, addresses this by allowing users to simply take a photo of the menu. The app then provides information about the appearance, ingredients, cooking methods, taste, and whether the dish contains any ingredients the user cannot consume. Additionally, it supports smooth communication with restaurant staff when placing orders.
View detailsAI study - English Vocabulary Learning App Using Fill-in-the-Blank Questions with LLM
by Taku Mabuchi / Shinri Ishibashi / Kento Hayashi / Katsunori Kuroda (Mentor: Yoshifumi Seki)
Abstract
AI study is a learning service that helps solidify English vocabulary through fill-in-the-blank exercises generated by LLMs and detailed explanations for each question. The format of fill-in-the-blank exercises for learning in context is highly effective, but finding exercises for specific vocabulary can be challenging. AI Study supports English vocabulary learning by using LLMs to create a variety of fill-in-the-blank exercises and explanations.
View detailsSWAQ - A Quantum Annealing Simulator with Enhanced Capabilities for Specific Problems
by Hayato Okada (Mentor: Kakeru Ishii)
Abstract
Quantum annealing has garnered attention for its potential to solve combinatorial optimization problems quickly. However, many combinatorial optimization problems include constraints such as selecting m items from n, which complicates balancing solution accuracy and speed. In this project, we developed a custom quantum annealing simulator that searches for solutions while consistently satisfying these constraints, and we applied and evaluated it on real-world problems.
View detailsreprODucE - Simulation Software Specializing in Biology
by Ayaka Kotajima (Mentor: Kakeru Ishii)
Abstract
A theoretical approach is essential for understanding the complex phenomena of biology. The simulation software reprODucE, specialized for biology, allows users to construct and simulate mathematical models simply by creating graphs of biological phenomena through an intuitive interface, without the need for complex equations or programming. We hope that many people will engage with biological theories through reprODucE.
View detailsDevelopment of a Magnetic Levitation Spherical Drive Mobility System
by Mao Hasegawa (Mentor: Yuya Okada)
Abstract
This project introduces a novel mobility system that combines vertical levitation using electromagnets with spherical drive mechanisms. It aims to create an unprecedented vehicle design where the body and wheels are separated through levitation. The ultimate goal of this project is to establish a fully magnetically levitated vehicle as a new option among existing mobility solutions.
View detailsTacticaNote - A Soccer Notebook to Support Verbalization for Youth Players
by Minori Sugimura (Mentor: Yu Ukai)
Abstract
TacticaNote is a collaborative soccer notebook designed to support players in articulating their thoughts. By utilizing a Large Language Model (LLM), it delves into and clarifies individual and team challenges, facilitating the sharing of concrete opinions. This empowers players to take the lead in problem-solving. Players can objectively reflect on their performance, analyze the phenomena occurring on the field and their causes, share solutions, and seamlessly integrate these insights into their practice sessions.
View detailsFairyGuide - A Memorable Journey with a Talking Plush Toy
by Ryoma Yoshitaka (Mentor: Rhythm Sakamoto)
Abstract
FairyGuide is a talking plush toy that provides guidance at tourist destinations. In this project, we developed a device equipped with GPS information, large language models (LLM), and voice recognition/speech technology. By attaching this device to the plush toy, it can convey a wide range of information related to the area. Would you like to embark on a memorable journey with FairyGuide?
View detailsINTON - Intonation Practice App for Broadcasting Club Members
by Rio Sakazono (Mentor: Takahiro Anno)
Abstract
INTON is an intonation practice application designed for local broadcasting club members. Users can learn by listening to the correct intonation of sentences they wish to practice. Additionally, the app allows users to check if they are pronouncing correctly by visualizing intonation and providing scores. It also suggests areas for improvement to help users deliver more polished announcements.
View detailsMimic - An App to Support English Learning Using Voice
by Masahiro Hazutani (Mentor: Daiki Teramoto)
Abstract
Mimic is a web service that supports English learning through the use of voice. It automatically converts uploaded audio into text and offers an interactive feature that allows users to click and select words. This enables efficient English learning by utilizing audio. Additionally, the service includes a feature to mimic and record audio, which significantly enhances pronunciation and listening skills.
View detailsDigikan - A Game to Foster Interest in Kanji
by Junnosuke Katsui (Mentor: Ryo Suzuki)
Abstract
Digikan is a game designed to spark interest in kanji among children who are either uninterested in or struggle with kanji. The game features Compound Word Puzzle, where players use compound words to play, Reading Puzzle, which challenges players to quickly guess readings, and Kanji Shooter, where memorizing kanji writing information provides an advantage.
View detailsEssay Assistance App - An App to Help Those Who Struggle with Writing Essays
by Komako Takahashi (Mentor: Maki Komuro)
Abstract
Are you skilled at writing essays? This application is designed for those who find essay writing challenging. As someone who also struggles with writing, I developed this app by thoroughly considering questions like "How can I write more smoothly?" and "Why do I find it difficult?" By addressing some of the reasons behind these challenges, the app aims to alleviate the discomfort associated with writing, potentially leading to a more positive outlook, such as "Writing essays isn't so bad after all!" The Essay Assistance App is a tool designed to brighten such experiences.
View detailsBentoColor - An App for Easily Creating Colorful Bento Boxes Using Templates
by Yuri Yoshida (Mentor: Shoya Ishimaru)
Abstract
BentoColor is here to solve the common issues of bento lunches appearing dull and repetitive. By simply selecting your preferred template, the app suggests side dishes that correspond to each color, taking into account the contents of your refrigerator. Once your bento is complete, our unique scoring feature evaluates its colorfulness, allowing you to track your progress through score graphs and AI feedback. Even on busy mornings, you can effortlessly create a vibrant bento by following the template.
View detailsMonitoring Compass - A Discovery Sharing System for Elderly People with Dementia
by Taiyo Mizuno (Mentor: Masato Bito)
Abstract
The Mimamori Compass is a system designed to facilitate the early detection of wandering or missing elderly individuals with dementia. By issuing a QR code in advance, discoverers can scan it to notify the family. Early detection helps protect elderly individuals with dementia from accidents and troubles. Additionally, if a family requests a search, information can be disseminated through social media to solicit cooperation in search efforts. By using the Mimamori Compass, a community-wide support system is established, ensuring that elderly individuals are not left behind.
View detailsCo-Encoder - Context Compression Encoder for LLMs
by Rakuto Suda (Mentor: Hirokazu Nishio)
Abstract
In recent years, the technology of generative AI has advanced significantly, enabling large language models (LLMs) like ChatGPT to generate natural text. However, these models face the challenge of high inference costs. Particularly when processing long texts, they require substantial memory and high-performance GPUs, making inference difficult with standard GPUs. To address this issue, we propose a Co-Encoder that compresses input converted into matrices and directly feeds it to the LLM, enabling low-cost inference of long texts.
View detailsTutoriaLLM - Programming learning software with AI Tutorials
by So Tokumaru (Mentor: Hirokazu Nishio)
Abstract
TutoriaLLM is software that connects educators and learners of programming, through interactive tutorials provided by an AI. Programming learners can create programmes using a block editor while talking to the AI in the browser, and connect to games such as Minecraft to try them out. The teacher simply creates a tutorial and the AI can deliver it to a large audience in a style tailored to the learner, without being restricted by location or time.
View details2023's projects (Back to top ↑)
Voice Genius - AI x Yukkuri Commentary
by Noritada Yamamoto (Mentor: Rina Kotake)
Abstract
Voice Genius is software that utilizes AI, such as the recently popular ChatGPT, to create fully automated, slow-paced explanatory videos. It generates videos from titles and articles, transforming data and articles that may be difficult to understand in text form into familiar video formats. The generated videos can be viewed on YouTube or TikTok.
View detailsA9N: A Microkernel Achieving Portability Using HAL
by Rekka Igumi (Mentor: Kakeru Ishii)
Abstract
A9N is a kernel and software constructed using HAL and a microkernel. This combination provides high portability, stability, and scalability. Unlike the increasingly complex and large modern operating systems, the sufficiently small A9N aids in understanding the core concepts, making OS learning more accessible.
View detailsAI 4-Panel Manga Maker
by Kai Tanaka (Mentor: Yu Ukai)
Abstract
AI 4-Panel Manga Maker is a web application that utilizes AI to create 4-panel comics from your drawings. By sketching as if doodling, the application recognizes your drawings and generates a story using GPT-4. This allows you to easily create 4-panel comics without the need to consider story structure. Create your own unique 4-panel comic with your drawings!
View detailsBe Free - An App That Allows Non-Speakers to Communicate Freely
by Sota Ueda (Mentor: Ryo Suzuki)
Abstract
Be Free is an application designed for individuals who are unable to communicate verbally. Users can select a conversation scenario, and the app will recognize the other party's voice. AI assists in constructing responses, which are then delivered vocally. This project aims to provide useful service insights for those living without a voice.
View detailsName Attack Power Display Device - Umeda III (Revised)
by Mona Sako (Mentor: Masato Bito)
Abstract
Umeda III is a device that displays a person's name and attack power on a monocle-type display when you look at their face. By wearing this device, it facilitates and enhances communication, especially in situations where you do not remember the other person's name. The displayed information can be viewed, added, updated, and deleted through a web application.
View detailsHopefully Automatic Train Operation (HATO): Immersive Automatic Model Train Control System
by Ken Shibata (Mentor: Rhythm Sakamoto)
Abstract
HATO is a fully automatic operation system for N gauge trains that aims to immerse users in the world of model railroading. HATO controls a distributed system consisting of a group of sensors and power supply units via a custom protocol, HLCP (Hato Line Control Protocol), which is run over USB. The system manages the position and speed of multiple trains while preventing accidents and automatically operating trains. In addition, a train control interface similar to those found in an transit control centre enhances the immersiveness of your model train simulation. HATO is an open source project available on GitHub.
View detailsCreating a Motion Simulator from Scratch
by Taiki Aki (Mentor: Yoshifumi Seki)
Abstract
This Motion Simulator is a system designed to enhance the sense of immersion by allowing users to physically experience the movements depicted in content, similar to 4DX in movie theaters. I have been working on creating my own Motion Simulator from scratch over several years through trial and error. This time, I have built a chair-type Motion Simulator that features "6 degrees of freedom" and is "compact enough to fit the mechanism under the chair." Such a Motion Simulator with these characteristics is not only unique among DIY projects but also does not exist in commercial products.
View detailsDevelopment of a New Independent Steering Mechanism and AGV Module Using It
by Mizuki Hara (Mentor: Daiki Teramoto)
Abstract
As logistics, which supports our daily lives, faces increasing pressure as seen in the Logistics 2024 Problem, the AGV equipped with a high-speed, highly maneuverable independent steering mechanism being developed in this project is expected to contribute to the efficiency of logistics. The design incorporates innovations such as topology optimization and modular design.
View detailsniwango.js - An Execution Engine for Niwango, Programmable via Video Comments
by Hikari Yoshida (Mentor: Yohei Yasukawa)
Abstract
This is an interpreter engine that executes the programming language Niwango (Niwango Script) in a web browser. It provides a time-sequenced processing system and returns the rendering results. The primary goal is to enable the re-execution of works previously created with this language, with the ultimate aim of revitalizing the Niwango community.
View detailsStask - An App to Assist Students with Task Progress
by Toshihiro Tange (Mentor: Yoshifumi Seki)
Abstract
Stask is a task management application designed for students who struggle to manage their numerous homework assignments. The app features an intuitive interface that helps users quickly identify which task to start with, thereby lowering the barrier to beginning their assignments. Additionally, it allows students to compete with friends who have been assigned the same tasks, encouraging them to start working on their assignments earlier.
View detailsCapitalens
by Yuta Kobayashi (Mentor: Takahiro Anno)
Abstract
Capitalens is a web application that leverages new technologies such as AI to visualize current activities based on primary information from the National Diet. It addresses issues such as the dissemination of decontextualized information on social media by providing AI-generated summaries of meetings and speaker classification features, making parliamentary discussions more accessible.
View detailsCreating a DIY Motor with a 3D Printer
by Jumpei Saito (Mentor: Maki Komuro)
Abstract
The ultimate goal of this project is to expand the options for motor selection by including self-made motors, thereby enabling more precise realization of ideas. As a first step towards this goal, we successfully created a brushless motor using 3D-printed parts, developed a custom control circuit, and achieved motor operation. Moving forward, we aim to enhance efficiency and promote information sharing to foster a culture of self-made motors.
View detailsCode Museum - A Source Code Editor Specializing Only in Reading
by Ryu Wakasa (Mentor: Hirokazu Nishio)
Abstract
Code Museum is a source code editor that deliberately omits the "writing function" found in typical editors, focusing instead on "reading functions." It offers various features for reading, such as range execution and GPT-based functionalities. By using this editor, users can reduce the time spent reading code and enhance productivity.
View detailslescued - A System for Generating Preferred Music Using AI
by Itsuki Tsuruta (Mentor: Shoya Ishimaru)
Abstract
lescued is a music composition AI that generates the "desired music" for users without the need for verbalization. This is achieved by the AI learning the user's preferences and providing the generated music during this process. By offering this mechanism as an application, users can directly access the music they need.
View details2022's projects (Back to top ↑)
Fluxel - Development and Application of a Magnetic Levitation Linear Electromagnetic Acceleration Launcher
by Akito Hoshi (Mentor: Yohei Yasukawa)
Abstract
This device levitates an object on a linear rail using magnetic levitation and accelerates it through electromagnetic force for launch. It was developed with the idea that an electromagnetic catapult could be used for the short-distance takeoff of fixed-wing transport drones. The device rapidly accelerates by sequentially applying pulse currents to the coils on the rail. There are no mechanical operations such as motors or belts.
View detailsR-Order - A Delivery Service Realizing the School Version of UberEats
by Nabeta Kai (Mentor: Daiki Teramoto)
Abstract
R-Order is a delivery application that allows students to order items from convenience stores during break times and have them delivered directly to their classrooms. To facilitate its implementation in my school, we made improvements to ensure the service aligns with school operations, such as disabling the ordering function during class hours. Additionally, the application can be used in other closed communities, such as hotels and hospitals.
View detailsMotion Rapid - A Tool for Creating CSS Animations with a Video Editing Software-like UI
by Maruyama Takuma (Mentor: Rina Kotake)
Abstract
MotionRapid is a tool that allows users to create CSS parallax animations through a user interface similar to that of video editing software. By utilizing a timeline UI, which is widely adopted in video editing software, users can create parallax animations without directly coding in HTML, CSS, or JavaScript.
View detailsSmart Guide Cane 'Michishirube' ~ AI-Powered White Cane for Assisting the Visually Impaired ~
by Takada Haruki (Mentor: Yoshifumi Seki)
Abstract
Michishirube is a white cane equipped with AI based on a proprietary machine learning model. It assists visually impaired individuals by detecting and notifying them of dangers such as train tracks, crosswalks, and vehicles during their walks, thereby enabling safer navigation.
View detailsHAK - Hand Action Keyboard - A Wearable Input Device That Does Not Require Physical Touch
by Muramatsu Takuto (Mentor: Maki Komuro)
Abstract
HAK is a wearable input device that tracks the movements of fingers and wrists, converting them into text or cursor inputs, as if it came from the world of science fiction. All hand movements for input can be completed in mid-air, reducing spatial constraints compared to traditional planar input devices.
View detailsNuDesktop - A Lightweight and Flexible Desktop Environment
by Nakamura Souma (Mentor: Yoshifumi Seki)
Abstract
NuDesktop is a desktop environment for Linux that provides a UI that adapts to the state and form of the device. This allows devices that previously did not have a UI in traditional environments to be used with a better UI.
View detailsNoxicel - An English Vocabulary Learning App Using English Composition and AI
by Okamura Arisa / Kanao Makito (Mentor: Kakeru Ishii)
Abstract
Noxicel is an application that utilizes AI to facilitate the learning of English vocabulary through essay writing. By composing essays, users can memorize English words along with their context and grammar. Additionally, to enable users to write essays easily even in the absence of a teacher, the application employs OpenAI technology to provide suggestions on grammar and usage.
View detailsscairecrow - A System to Protect Garbage from Crows
by Gotou Shuntarou (Mentor: Masato Bito)
Abstract
scarecrow is a hardware project designed to deter crows from approaching garbage disposal areas. The presence of crows often leads to litter being scattered, resulting in unsightly conditions in the town. To address this issue, we have developed a system that detects crows in real-time and effectively repels them by emitting laser beams.
View detailsSanitas: An App Supporting Beauty and Health by Sharing Effort Data
by Masuda Hinata (Mentor: Shoya Ishimaru)
Abstract
Sanitas is an application designed to support the maintenance of health and diet in an enjoyable, game-like manner by sharing awareness and effort points related to health and dieting with friends. Users can collect points through activities such as exercise, step counts, and daily self-assessments, and compete with their friends. By visualizing efforts, the app helps maintain motivation for daily dieting and health maintenance.
View detailsStudyRec - A Learning App to Manage Study Time Using Time-Lapse and Pomodoro Timer
by Soda Kan / Kroumov Tom (Mentor: Hirokazu Nishio)
Abstract
StudyRec is a study application designed to enhance motivation by visualizing study time. By capturing time-lapse footage of the user studying, it restricts smartphone usage and allows sharing with friends. Additionally, it features a Pomodoro timer to help maintain concentration.
View detailsCrafterePost - A Web Service for Sharing 3D Minecraft Structures
by Matsui Yuuto (Mentor: Hirokazu Nishio)
Abstract
CrafterePost is a web service that allows users to share Minecraft structures in 3D. Viewers can observe the structures from any angle using just their browser. If the uploader creates a 3D video of the building process, viewers can watch from any point in time and from any perspective, making it easy to understand even complex block arrangements.
View details2021's projects (Back to top ↑)
VRSandbox: An Easy 3D Modeling Tool for Everyone
by Moriya Ryan (Mentor: Masato Bito)
Abstract
This application allows users to intuitively create three-dimensional objects by using VR controllers like a brush and palette. While virtual spaces and 3D models have become more accessible, it is still not easy for individuals to create them. This application enables simple 3D modeling without the need for complex modeling software. By performing a crouching action, users can change the scale and enter life-sized structures.
View detailsMark Finder! for SDGs
by Kawaguchi Akari (Mentor: Rina Kotake)
Abstract
This is a web application designed for elementary school students to learn about and feel connected to the SDGs in an enjoyable way. An AI camera identifies marks related to the SDGs in the surrounding environment. By collecting these marks, guided by hints from the words of children in 2030, users can help save the world. Let's take the tablets distributed through the GIGA School Program and search for marks at school, home, and around town!
View detailsCybotanic: Cyborg-Enhanced Plants.
by Shinmi Rick (Mentor: Maki Komuro)
Abstract
This project aims to intuitively convey the concept of living plants by leveraging technology to enhance the functions of plants. By capturing the bioelectric potentials flowing through the ion channels of plants using electrodes, the collected data is used to animate plants with artificial muscles and to create a performance with a synthesizer alongside humans.
View detailsTELPort: High-Speed Communication Protocol Using Sound Waves and Transmission/Reception Application via Speaker and Microphone
by Mugisus Mugisus (Mentor: Shoya Ishimaru)
Abstract
This protocol converts various data into composite waves of multiple frequencies and amplitudes, providing communication that utilizes both space and time. It enables the rapid and accurate transfer of files and information that are difficult to convey verbally. Additionally, by implementing it as a smartphone application, it can be easily introduced for various purposes without the need for special equipment or significant costs.
View detailsCurepathy - An App to Deepen Children's Interests
by Inoue Eisuke (Mentor: Hirokazu Nishio)
Abstract
This is an application designed to support active learning for elementary and middle school students. It presents learning content tailored to the user's interests through user ratings, tags, and a recommendation engine. Additionally, it incorporates elements of dress-up games to provide an enjoyable and continuous learning experience.
View detailsResearcheck - Research Study Support Application
by Akiyama Tatsuhiko (Mentor: Hirokazu Nishio)
Abstract
Researcheck is a research learning application designed to support students' curiosity. The internet often presents challenges such as unreliable information, search result contamination by entertainment news, and information bias. Researcheck addresses these issues by warning against and excluding inappropriate information for research learning, and by inserting antonyms to maintain the neutrality of search results.
View detailsAugment - A Music Game Utilizing Real-Time Scale Estimation
by Nakahashi Haruto (Mentor: Yohei Yasukawa)
Abstract
This is a music game that estimates the pitch of the instrument being played by the user in real-time, allowing for an intuitive and enjoyable musical experience. It can also be played using instrument apps on tablets and smartphones.
View detailsHaniwa - Task Sharing and Reward Provision App for Families
by Chou Masaki (Mentor: Taizan Yonetsuji)
Abstract
Haniwa is an application designed to enhance motivation and manage tasks for regular and surprisingly labor-intensive household chores. Users can collect in-app points called Stars by completing tasks, which can then be exchanged for allowances or small luxuries. In addition to household chores, the application can be used for general tasks such as children's studies and errands.
View detailsPuguette - A Fully 3D-Printed Quadruped Robot
by Iguchi Haruto (Mentor: Taizan Yonetsuji)
Abstract
Puguette is a fully 3D-printed quadruped robot. By sharing model data and code, robot development can be achieved relatively easily. The main objective was to develop actuators at a low cost, inspired by OpenTorque.
View details>>Anyget/ Bulletin Board Style Novel Writing Support Tool
by Fujiwara Kazuma (Mentor: Ryo Suzuki)
Abstract
This tool supports the writing of stories composed of multiple posts set on social media and anonymous forums. Based on the developer's writing experience, it includes various features beneficial to writers, such as rearranging posts, generating random IDs, and copying & pasting posts.
View detailsKillinEngine - A Multiplayer Game Development Engine
by Umemura Umemura (Mentor: Daiki Teramoto)
Abstract
KillinEngine is a game development tool that allows users to create online multiplayer games while playing with friends. Utilizing the latest network technology, creators can be summoned into a single virtual space to collaboratively edit games in real-time.
View detailsWeb Solo Exhibition - Exploring Online Exhibition Formats Leveraging the Web
by S7tya S7tya (Mentor: Yoshifumi Seki)
Abstract
Due to the outbreak of COVID-19 around the end of 2019, numerous physical exhibitions were canceled or postponed, and those that were held faced significant restrictions. In response, there has been an increase in exhibitions available for viewing on websites. However, many of these online exhibitions primarily aim to replicate physical exhibitions, serving largely as substitutes for the real-life events disrupted by the pandemic. This project focuses on leveraging the unique characteristics of the web as a medium to create online exhibitions that aim to excite and engage viewers.
View detailsBirds eye Pi-chan: Bicycle Hazard Prediction App
by Mizutani Shunsuke (Mentor: Yoshifumi Seki)
Abstract
This is a bicycle hazard prediction application for upper elementary school children, expanding their range of activities by bicycle. This app alerts children when they approach registered dangerous intersections. It includes features that encourage parents and children to discuss traffic rules and proper bicycle riding techniques. The goal is to help children develop safe cycling habits that protect both themselves and others through repeated experiences.
View detailsmock up: Video Editing Software Framework
by Asada Mutsuha (Mentor: Kakeru Ishii)
Abstract
mock up is a video editing software framework. It provides a video rendering engine, along with custom filters and animations. By utilizing Mock Up, video editing processes can be described through an intermediate language called muml, allowing the implementation of video editing functions with simple front-end calls.
View details2020's projects (Back to top ↑)
-Flight Fit VR- A VR Project for Physical Training in a Virtual Space with the Theme of "Flight"
by Moriya Anju (Mentor: Rina Kotake)
Abstract
This project utilizes Oculus VR goggles to allow users to relax amidst beautiful scenery and music while engaging in physical exercise. It consists of three mini-games designed to enhance core strength, abdominal muscles, and the muscles of the front thighs.
View detailsGUInfra: Building Infrastructure with a GUI
by Kamatani Tenma (Mentor: Masato Bito)
Abstract
GUInfra is a service that allows users to create diagrams of cloud infrastructure using a custom graph creation tool. By inputting a token, users can actually build and dismantle the infrastructure. This service facilitates efficient learning of cloud infrastructure.
View detailsBrush Talk: A Communication App for Young Children
by Hirakawa Haruna (Mentor: Hirokazu Nishio)
Abstract
This is a note-taking application designed to facilitate communication between young children who are not yet proficient in writing and elderly individuals with hearing difficulties. To ensure ease of use for elderly users who may not be familiar with smartphones, the number of operational buttons has been minimized. Additionally, illustrations are incorporated to make the application intuitive for young children.
View detailsSpaghetian - Building a CPU Using Only Electricity and Electromagnets
by Miyake Satoshi (Mentor: Daiki Teramoto)
Abstract
This project involves connecting three custom-built electromagnetic CPUs to form a network, on which an online ping-pong game operates. By constructing the fundamental elements of modern computer technology, which have become indistinguishable from magic, the project aims to demonstrate that these concepts can be understood by anyone.
View detailsColor Overlap - A Puzzle Game Using the Three Primary Colors of Light (RGB)
by Ueda Reo (Mentor: Ryo Suzuki)
Abstract
This is a puzzle game where players rescue people who have been turned into stone and had their "colors" stolen by magic. By skillfully stacking various shapes of RGB blocks, players can restore color to the kingdom. The game is developed using Unity.
View detailsPoet ~A Creative Tool for Poets~
by Ito Hiroko (Mentor: Yu Ukai)
Abstract
Poet is a creative tool designed for poets, allowing them to easily jot down ideas anytime, anywhere. By providing an environment where everyday words can be effortlessly recorded, it offers each user a personal treasure chest of words.
View detailsVisible ─ Web Accessibility Diagnosis & Correction Proposal Tool
by Igarashi Ryo (Mentor: Yohei Yasukawa)
Abstract
Visible is a service that diagnoses the accessibility of websites. By entering a URL, it detects issues and presents them with references, as well as automatically suggests methods for correction.
View detailsMer - Multifunctional Electronic Recorder
by Kurokawa Riku (Mentor: Maki Komuro)
Abstract
Mer is an electronic musical instrument based on the recorder, equipped with various features. Its ease of sound production allows even beginners to experience high-quality performances. Additionally, it enables advanced instrument control using a pressure sensor, rotary encoder, and 3D tactile sensor. Besides the built-in FM sound source, it supports MIDI output, allowing users to play with their preferred sound sources.
View detailsSKIMER - Easy Task Management with LINE
by Ando Haruka / Oki Kohei (Mentor: Kakeru Ishii)
Abstract
SKIMER is a task management application designed to help middle and high school students manage their homework. It can be easily started by adding a friend on LINE. Inspired by Class LINE groups, the app allows users to share homework and visualize the progress of their tasks, creating rankings to maintain motivation. By incorporating social and competitive elements, the app enables students to approach their homework with a game-like experience.
View detailsGliderGun - A Suite of Tools for Easily Creating Browser-Based Operating Systems
by Takaki Kosuke (Mentor: Kakeru Ishii)
Abstract
This project provides a suite of tools that allows for the easy creation of Linux distributions. The primary purpose of the created distributions is to use a web browser, and by limiting the functionality in this way, various benefits can be obtained.
View detailsAlign - Emotion Chat Starting from Battery Level
by Hagiwara Sota / Ogaki Ren (Mentor: Yoshifumi Seki)
Abstract
Align is a random matching chat application that allows users to easily experience emotional connections. Users are matched with others who have similar battery levels, and the connection is forcibly terminated when the battery levels diverge. This innovative chat application, designed with parting in mind, offers a slightly stimulating experience to your peaceful daily life. Enjoy a unique interaction with Align.
View detailscritica - A Simple and Intuitive Feedback Collection Tool
by Ito Yusei / Inoue Yosuke (Mentor: Yoshifumi Seki)
Abstract
"Is This Question Really Necessary?" "Is an Account Required?" — Existing form applications often allow for the creation of redundant forms and involve a cumbersome process. Critica is a reaction collection tool designed to be "simple" for both creators and respondents, focusing on collecting straightforward reactions. Based on numerous user tests, we have pursued a new form design that is "easy" for both creators and respondents.
View detailsForceBook - A Powerful Custom-Built Laptop
by Ando Yosuke (Mentor: Taizan Yonetsuji)
Abstract
We designed and built a notebook PC from the ground up, aiming for use by developers and gamers. Prioritizing customizability, we utilized desktop components and intentionally omitted the battery, opting for a power connection to achieve a compact form. Additionally, we devised and implemented a new interface using a touch display as a trackpad, focusing on ease of use.
View detailsLevo - A Completely New Futuristic Design for Airsoft Guns
by Yamaguchi Yuya (Mentor: Taizan Yonetsuji)
Abstract
Levo is a futuristic airsoft gun developed by fully utilizing 3D CAD and 3D printing technologies. Despite its unprecedented design, it enhances maneuverability through electronically controlled internal mechanisms and an extremely compact frame, making it an airsoft gun specialized for survival games as a sport.
View detailsRocat: STEM Education Using Model Rockets
by Aiba Hiduki / Yuge Hayata / Terakado Koki / Isozaki Kota / Osaki Kanta (Mentor: Shoya Ishimaru)
Abstract
Rocat is a programmable model rocket STEM educational tool equipped with various sensors. By assembling and launching the rocket, and then analyzing the collected data, this educational tool aims to deepen understanding of science and technology in an enjoyable manner.
View details2019's projects (Back to top ↑)
Amo-yo: Illustration Hand-Knitting Support Application
by Takeda Kazuki (Mentor: Daiki Teramoto)
Abstract
Amo-yo is an application that supports hand-knitting illustrations. It allows users to create original knitting patterns and displays the number of stitches until the color changes, thereby reducing knitting mistakes. This makes it enjoyable and easy to create unique works, so much so that users may lose track of time while knitting.
View detailsDetExploit - Open Source Vulnerability Scanner for Windows
by Takayama Naoki (Mentor: Yohei Yasukawa)
Abstract
DetExploit is an open-source vulnerability scanner that detects vulnerable software installed on Windows and notifies the user. Utilizing Windows-specific features such as WMI and the registry, it achieves highly accurate scans.
View detailspirka - Artificial Intelligence Technology that Grows Through Conversations
by Itoi Mamoru (Mentor: Hirokazu Nishio)
Abstract
"pirka" is an artificial intelligence that learns your language and knowledge through chat conversations, developing a unique personality. In other words, it is "a one-of-a-kind AI just for you." Its resemblance to your emotions and preferences will surely evoke a sense of familiarity.
View detailsneulot - Development of an Interface Using Biological Signals
by Sakoda Yamato (Mentor: Yoshifumi Seki)
Abstract
With the aim of estimating human movement using biological signals, we designed and developed a device to measure scalp electroencephalograms (EEG) and surface electromyograms (EMG), and developed algorithms for motion estimation using the device. We successfully estimated the movement of the right upper limb using scalp EEG measurements, and our surface EMG sensor was adopted by a manufacturer of myoelectric prosthetic hands.
View detailsabecobe - A Simple Yet Challenging Puzzle Game
by Asano Kei (Mentor: Ryo Suzuki)
Abstract
"abecobe" is a puzzle game where you guide two contrasting protagonists and their partners to the goal. The controls are simple, requiring only flicks in the up, down, left, and right directions. Your objective is to bring both characters precisely to the goal. How many levels can you clear within the time limit?
View detailsManageStock - Inventory Management App for Households
by Onomura Takuya / Jounen Takumi / Ishizaki Sora (Mentor: Ayaka Sato)
Abstract
Have you ever experienced the inconvenience of forgetting to buy everyday items like tissue paper? ManageStock is an application designed to solve such problems by managing inventory using IoT and other technologies.
View detailsRelay Master
by Watanabe Akihisa (Mentor: Maki Komuro)
Abstract
We have developed a system that analyzes various physical activities simply by running with a special baton embedded with sensors. The data is uploaded to a dedicated website, where your activities are analyzed and optimized by AI. Why not achieve professional-level performance using "Relay Master"?
View detailsVirtualPresents - A Web Service for Use in Virtual Worlds
by Kunitake Yuuto / Mori Yuuki (Mentor: Kakeru Ishii)
Abstract
This project explores the development of a web service designed to enhance virtual worlds. It allows users to publish images to virtual worlds from the web and provides features similar to "likes" on Twitter. The project proposes a concept that serves as a bridge between the significantly different realms of virtual worlds and the web.
View detailsEdge-guided Anime Characters Generation
by Namekata Koichi (Mentor: Yu Ukai)
Abstract
We have developed a GAN-based system capable of automatically completing unfinished line drawings. This system enables even beginners to easily create complex illustrations. This research particularly focuses on the generation of anime face images.
View detailsMallet - A Simple Application Development Environment for Mobile Devices
by Matsuda Katsu (Mentor: Koichi Sasada)
Abstract
Mallet is a development environment that allows users to create simple applications using only smartphones or tablets. Even those who are unfamiliar with programming can write code by combining blocks, and they can also share the applications they create with friends and family.
View detailsTea - Virtual Economy Simulation Platform and Game
by Izumita Sumito (Mentor: Taizan Yonetsuji)
Abstract
Tea is a virtual economic simulation platform and a game that utilizes it. By providing a system similar to an actual economy, users can freely exchange currency and items, thereby simulating a monetary economy. Various social systems can be simulated.
View detailsfresh capsule - Food Management App
by Kishimoto Junka (Mentor: Daiki Teramoto)
Abstract
"fresh capsule" is a mobile application designed to manage the expiration dates of purchased food items. By photographing the section where the expiration date is printed with a smartphone, the expiration date is automatically added to a list within the app.
View detailsSmartVJ - A New Form of Participatory Media Art
by Hirakawa Haruto (Mentor: Rina Kotake)
Abstract
This is an interactive media art project that anyone can easily participate in using just a smartphone. With a PC to display the visuals and a smartphone, you can start enjoying it immediately. It offers a new experience of enhancing music and visuals through intuitive operations, allowing participants to enjoy the process of creating a work together.
View details2018's projects (Back to top ↑)
UTIPS - Household Information Sharing Service
by Mihashi Yuuki (Mentor: Yohei Yasukawa)
Abstract
Developed a web service for sharing household chore methods. By learning how other households perform tasks, it supports users in improving their own household chores.
View detailsLet's English Puzzle! - Learn English Vocabulary Enjoyably with Transforming Cubes
by Hirano Shoutarou (Mentor: Hirokazu Nishio)
Abstract
Development of Infrared Communication Blocks and Games for Elementary School Students to Learn English Vocabulary While Playing.
View detailsSmile Conference Room - Efficient Use of Conference Rooms with IoT
by Satou Rei (Mentor: Hirokazu Nishio)
Abstract
Supporting the efficient use of meeting rooms by controlling reservations and the power supply of equipment within the rooms using IoT devices.
View detailsVreath - Development of a Unique Consensus Algorithm to Lower Barriers to Acquiring Cryptocurrency
by Suegami Sora (Mentor: Yu Ukai)
Abstract
Developing a Consensus Algorithm to Enable Easy Acquisition of Cryptocurrency for Everyone through a New Blockchain.
View detailsCorkboard - A Location-Based Memo Management Service
by Shibahara Yoshinori (Mentor: Ryo Suzuki)
Abstract
Proposal for a Design Concept of a Notepad Application Based on a "Forest" Theme that Adapts to User Records and Emotions
View detailsTouchBuy - Exploring the Future of E-Commerce in VR
by Sueda Takahito / Takami Suguru / Satou Misaki (Mentor: Yoshifumi Seki)
Abstract
Exploring Methods to Provide E-commerce Sites in Virtual Reality Spaces through Various Prototypes.
View detailsRobot Soccer Simulation Using Reinforcement Learning
by Saitou Takeru (Mentor: Taizan Yonetsuji)
Abstract
Development of a Robot Soccer Player Using Reinforcement Learning
View detailsMemory Capsule - A Social Networking Service Connecting Through Capsules
by Fujimoto Yui (Mentor: Kakeru Ishii)
Abstract
Developed a social networking service (SNS) that allows users to bury and unearth virtual capsules linked to specific locations.
View detailsSound in the forest - Representation of "Moving Sound" Using Multiple Smartphones
by Namikawa Kousaku (Mentor: Koichi Sasada)
Abstract
Development of a System to Achieve Spatial Audio by Real-Time Synchronization of Web Browsers on Multiple Smartphones
View detailsToubans! - A Duty Notification Service Configurable and Notifiable via LINE
by Nishimura Yui (Mentor: Daiki Teramoto)
Abstract
Development of a Service to Assign and Notify School Duties, Such as Cleaning Duties, via LINE
View detailsCamera Translation
by Kawahara Keitarou (Mentor: Natsumi Wada)
Abstract
Development of a Smartphone Application that Translates the Names of Objects Captured in Photos into Other Languages.
View detailsLife Watcher - An Alert System for Individuals with Sudden Changes in Chronic Conditions
by Mutou Hikaru (Mentor: Taizan Yonetsuji)
Abstract
Development of an Alert Application for Smartwatches to Assist Individuals with Sudden Changes in Chronic Conditions.
View details2017's projects (Back to top ↑)
Proposal for a Smartphone Application that Recommends Music Based on Personal Experiences
by Sasaki Masato / Sutou Koutarou (Mentor: Yoshifumi Seki)
Abstract
Development of a new iOS application that recommends songs from Apple Music based on experiences such as songs sung at Karaoke and movies watched.
View detailsProposal for a Web Application to Support Information Sharing and Scheduling in School Settings
by Tanaka Yuutarou / Nakahara You / Nakagawa Manami (Mentor: Yoshifumi Seki)
Abstract
Developed a web application called PaPa, aimed at facilitating smooth information transmission in schools and contributing to IT education in Japan.
View detailsMemory Cookies
by Nakasuji Ayaka (Mentor: Yu Ukai)
Abstract
Developed a system that supports motivation for memorization learning by baking kanji and words, which were diligently learned through web quizzes, onto cookies.
View detailsnarratica: Story Consultant
by Sugano Kaede (Mentor: Taizan Yonetsuji)
Abstract
Using natural language processing to analyze movie scripts and evaluate the story based on the emotional changes of the characters. Real-time emotion analysis of user-written text.
View detailsMonitoring Photo Stand
by Yano Rei (Mentor: Taizan Yonetsuji)
Abstract
A system for monitoring elderly individuals by installing a surveillance device at the entrance of their homes, allowing caregivers to keep watch. The surveillance device is equipped with a camera and various sensors, enabling caregivers to check on the elderly in real-time via the web through a server.
View detailsFall in Friends: An App to Transform Japan's Inbound Tourism for the Tokyo Olympics
by Shimoda Tetsunosuke (Mentor: Daiki Teramoto)
Abstract
Developed an application that allows foreign visitors in need to ask questions to Japanese people who want to help travelers.
View detailsDrawCode: Create HTML Freely by Connecting Blocks
by Katou Syu (Mentor: Daiki Teramoto)
Abstract
Developed a beginner-friendly service that allows users to create websites by connecting code blocks, while also learning to write code.
View detailsListening Keyboard
by Nemoto Hibiki (Mentor: Koichi Sasada)
Abstract
A keyboard equipped with voice recognition functionality, available in Japanese, English, and Chinese.
View detailsSmileI/OT
by Yamada Haruta / Adachi Motone / Tajima Yuuki / Degawa Hirokazu (Mentor: Hirokazu Nishio)
Abstract
Developing a system to customize IoT devices without the need for programming.
View detailsDevelopment of a Visual Programming Language that Introduces the Concept of FRP
by Ohno Tomoki / Suzuki Sousuke (Mentor: Yohei Yasukawa)
Abstract
Developing a visual programming language that allows the creation of applications by connecting placed GUI elements with lines.
View detailsEasy Reading
by Ootsuka Rei (Mentor: Ryo Suzuki)
Abstract
An application that allows elderly individuals with declining vision and children to easily read news articles. It features text display enhancements, marking of read sections, and eye-tracking capabilities.
View details2016's projects (Back to top ↑)
VR Picture Book Maker
by Kimura Hiroko (Mentor: Yu Ukai)
Abstract
VR Picture Book Maker is a smartphone application designed to create worlds and stories that can be experienced in virtual reality. Enter the world of a story! Go on a date with someone special! Attend a live performance by your favorite artist! This app allows anyone to easily create VR picture books viewable on a smartphone. Users can select 360-degree background images, characters, speech bubbles, sound effects, and transition effects to craft their VR picture books.
View detailsSmart Pen
by Fukuda Kyouko / Kudou Reo (Mentor: Hirokazu Nishio)
Abstract
Smart Pen is a smart device developed with the aim of "measuring study time to eliminate the habit of procrastination." By utilizing a capacitive touch sensor attached to the grip of the pen, it detects whether the pen is being held and automatically measures and records study time. The recorded study time logs can be easily viewed by installing a compatible application on a smartphone.
View detailsVoice Commander: Commands × Poses × Che
by Fukuzumi Jinshirou (Mentor: Ryo Suzuki)
Abstract
Voice Commander is an innovative chess game operated through voice commands and gestures. Beyond focusing on graphics, it integrates voice recognition for piece movement and gesture control using markers displayed on smartphones, aiming to achieve a sense of "coolness." Inspired by the chess game featured in the anime "No Game No Life," each square on the board is assigned a name for players to call out during voice recognition, which can be easily customized by modifying a text file.
View details