Project Showcase

MITOU Junior
U-17 Projects

This pages showcases projects accepted and boosted by MITOU Junior program for U-17. (111 projects / 136 creators)

2024's projects Back to top ↑

by Hiroyoshi Muranaka (Mentor: Rina Kotake)

QWET - 感動を撒き散らす世界初3Dライブエンジン

Abstract

QWET is the world's first 3D live platform that allows users to participate in 3D live events and share their experiences directly from a web browser.

All actions occurring within the 3D space are synchronized in real-time, enabling users to enjoy live events together with people from around the world. Additionally, even after the live viewing has ended, users can add actions to the archive, further enhancing the live experience.

Enjoy a completely new live experience, distinct from traditional 3D music live events.

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by Shuji Obata (Mentor: Yohei Yasukawa)

クラゲアラート - 毒クラゲ漂着監視のためのエッジAIシステム

Abstract

Are you familiar with the highly venomous jellyfish known as the Portuguese Man o' War? Jellyfish Alert is an AI system designed to provide advance warnings of Portuguese Man o' War landings to prevent harm. It aims to reduce incidents on the beaches of the Shonan area in Kanagawa Prefecture, which attracts many beachgoers during the summer. In this project, we developed an edge AI system capable of detecting these jellyfish just before they reach the shore. Combined with the prediction system that has been in operation since last year, we have achieved high-accuracy notifications of landings from the day before to the day of the event.

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by Hikari Sugano (Mentor: Yoshifumi Seki)

PictoPlate - レストランでのメニュー問題解決アプリ

Abstract

When faced with text-only menus commonly found in overseas restaurants, it can be difficult to visualize the dishes. The smartphone app, PictoPlate, addresses this by allowing users to simply take a photo of the menu. The app then provides information about the appearance, ingredients, cooking methods, taste, and whether the dish contains any ingredients the user cannot consume. Additionally, it supports smooth communication with restaurant staff when placing orders.

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by Taku Mabuchi / Shinri Ishibashi / Kento Hayashi / Katsunori Kuroda (Mentor: Yoshifumi Seki)

AI study - LLMによる穴埋め問題を活用した英単語学習アプリ

Abstract

AI study is a learning service that helps solidify English vocabulary through fill-in-the-blank exercises generated by LLMs and detailed explanations for each question. The format of fill-in-the-blank exercises for learning in context is highly effective, but finding exercises for specific vocabulary can be challenging. AI Study supports English vocabulary learning by using LLMs to create a variety of fill-in-the-blank exercises and explanations.

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by Hayato Okada (Mentor: Kakeru Ishii)

SWAQ - 特定の問題にちょっと強くなった量子アニーリングシミュレーター

Abstract

Quantum annealing has garnered attention for its potential to solve combinatorial optimization problems quickly. However, many combinatorial optimization problems include constraints such as selecting m items from n, which complicates balancing solution accuracy and speed. In this project, we developed a custom quantum annealing simulator that searches for solutions while consistently satisfying these constraints, and we applied and evaluated it on real-world problems.

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by Ayaka Kotajima (Mentor: Kakeru Ishii)

reprODucE - 生物学に特化したシミュレーションソフト

Abstract

A theoretical approach is essential for understanding the complex phenomena of biology. The simulation software reprODucE, specialized for biology, allows users to construct and simulate mathematical models simply by creating graphs of biological phenomena through an intuitive interface, without the need for complex equations or programming. We hope that many people will engage with biological theories through reprODucE.

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by Mao Hasegawa (Mentor: Yuya Okada)

磁気浮上型球体駆動モビリティーの開発

Abstract

This project introduces a novel mobility system that combines vertical levitation using electromagnets with spherical drive mechanisms. It aims to create an unprecedented vehicle design where the body and wheels are separated through levitation. The ultimate goal of this project is to establish a fully magnetically levitated vehicle as a new option among existing mobility solutions.

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by Minori Sugimura (Mentor: Yu Ukai)

TacticaNote - 育成年代の選手の言語化をサポートするサッカーノート

Abstract

TacticaNote is a collaborative soccer notebook designed to support players in articulating their thoughts. By utilizing a Large Language Model (LLM), it delves into and clarifies individual and team challenges, facilitating the sharing of concrete opinions. This empowers players to take the lead in problem-solving. Players can objectively reflect on their performance, analyze the phenomena occurring on the field and their causes, share solutions, and seamlessly integrate these insights into their practice sessions.

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by Ryoma Yoshitaka (Mentor: Rhythm Sakamoto)

FairyGuide - しゃべるぬいぐるみとめぐる思い出に残る旅

Abstract

FairyGuide is a talking plush toy that provides guidance at tourist destinations. In this project, we developed a device equipped with GPS information, large language models (LLM), and voice recognition/speech technology. By attaching this device to the plush toy, it can convey a wide range of information related to the area. Would you like to embark on a memorable journey with FairyGuide?

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by Rio Sakazono (Mentor: Takahiro Anno)

INTON - 放送部員のためのイントネーション練習アプリ

Abstract

INTON is an intonation practice application designed for local broadcasting club members. Users can learn by listening to the correct intonation of sentences they wish to practice. Additionally, the app allows users to check if they are pronouncing correctly by visualizing intonation and providing scores. It also suggests areas for improvement to help users deliver more polished announcements.

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by Masahiro Hazutani (Mentor: Daiki Teramoto)

Mimic - 音声を使った英語学習をサポートするアプリ

Abstract

Mimic is a web service that supports English learning through the use of voice. It automatically converts uploaded audio into text and offers an interactive feature that allows users to click and select words. This enables efficient English learning by utilizing audio. Additionally, the service includes a feature to mimic and record audio, which significantly enhances pronunciation and listening skills.

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by Junnosuke Katsui (Mentor: Ryo Suzuki)

Digikan - 漢字に興味を持ってもらうためのゲーム

Abstract

Digikan is a game designed to spark interest in kanji among children who are either uninterested in or struggle with kanji. The game features Compound Word Puzzle, where players use compound words to play, Reading Puzzle, which challenges players to quickly guess readings, and Kanji Shooter, where memorizing kanji writing information provides an advantage.

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by Komako Takahashi (Mentor: Maki Komuro)

作文おたすけアプリ - 作文が苦手をお手伝いするアプリ

Abstract

Are you skilled at writing essays? This application is designed for those who find essay writing challenging. As someone who also struggles with writing, I developed this app by thoroughly considering questions like "How can I write more smoothly?" and "Why do I find it difficult?" By addressing some of the reasons behind these challenges, the app aims to alleviate the discomfort associated with writing, potentially leading to a more positive outlook, such as "Writing essays isn't so bad after all!" The Essay Assistance App is a tool designed to brighten such experiences.

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by Yuri Yoshida (Mentor: Shoya Ishimaru)

BentoColor - テンプレートを使って簡単に彩り豊かなお弁当を作るアプリ

Abstract

BentoColor is here to solve the common issues of bento lunches appearing dull and repetitive. By simply selecting your preferred template, the app suggests side dishes that correspond to each color, taking into account the contents of your refrigerator. Once your bento is complete, our unique scoring feature evaluates its colorfulness, allowing you to track your progress through score graphs and AI feedback. Even on busy mornings, you can effortlessly create a vibrant bento by following the template.

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by Taiyo Mizuno (Mentor: Masato Bito)

みまもりコンパス - 認知症高齢者のための発見共有システム

Abstract

The Mimamori Compass is a system designed to facilitate the early detection of wandering or missing elderly individuals with dementia. By issuing a QR code in advance, discoverers can scan it to notify the family. Early detection helps protect elderly individuals with dementia from accidents and troubles. Additionally, if a family requests a search, information can be disseminated through social media to solicit cooperation in search efforts. By using the Mimamori Compass, a community-wide support system is established, ensuring that elderly individuals are not left behind.

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by Rakuto Suda (Mentor: Hirokazu Nishio)

Co-Encoder - LLMのためのコンテキスト圧縮エンコーダ

Abstract

In recent years, the technology of generative AI has advanced significantly, enabling large language models (LLMs) like ChatGPT to generate natural text. However, these models face the challenge of high inference costs. Particularly when processing long texts, they require substantial memory and high-performance GPUs, making inference difficult with standard GPUs. To address this issue, we propose a Co-Encoder that compresses input converted into matrices and directly feeds it to the LLM, enabling low-cost inference of long texts.

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by So Tokumaru (Mentor: Hirokazu Nishio)

TutoriaLLM - AIチュートリアルを使ったプログラミング学習ソフトウェア

Abstract

TutoriaLLM is software that connects educators and learners of programming, through interactive tutorials provided by an AI. Programming learners can create programmes using a block editor while talking to the AI in the browser, and connect to games such as Minecraft to try them out. The teacher simply creates a tutorial and the AI can deliver it to a large audience in a style tailored to the learner, without being restricted by location or time.

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2023's projects Back to top ↑

by Noritada Yamamoto (Mentor: Rina Kotake)

Voice Genius - AI x ゆっくり解説

Abstract

Voice Genius is software that utilizes AI, such as the recently popular ChatGPT, to create fully automated, slow-paced explanatory videos. It generates videos from titles and articles, transforming data and articles that may be difficult to understand in text form into familiar video formats. The generated videos can be viewed on YouTube or TikTok.

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by Rekka Igumi (Mentor: Kakeru Ishii)

A9N: HALを用いて移植容易性を実現するマイクロカーネル

Abstract

A9N is a kernel and software constructed using HAL and a microkernel. This combination provides high portability, stability, and scalability. Unlike the increasingly complex and large modern operating systems, the sufficiently small A9N aids in understanding the core concepts, making OS learning more accessible.

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by Kai Tanaka (Mentor: Yu Ukai)

AI 4コマメーカー

Abstract

AI 4-Panel Manga Maker is a web application that utilizes AI to create 4-panel comics from your drawings. By sketching as if doodling, the application recognizes your drawings and generates a story using GPT-4. This allows you to easily create 4-panel comics without the need to consider story structure. Create your own unique 4-panel comic with your drawings!

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by Sota Ueda (Mentor: Ryo Suzuki)

Be Free - 話せない人が自由に会話できるアプリ

Abstract

Be Free is an application designed for individuals who are unable to communicate verbally. Users can select a conversation scenario, and the app will recognize the other party's voice. AI assists in constructing responses, which are then delivered vocally. This project aims to provide useful service insights for those living without a voice.

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by Mona Sako (Mentor: Masato Bito)

人名攻撃力表示装置 - 梅田三世 (改)

Abstract

Umeda III is a device that displays a person's name and attack power on a monocle-type display when you look at their face. By wearing this device, it facilitates and enhances communication, especially in situations where you do not remember the other person's name. The displayed information can be viewed, added, updated, and deleted through a web application.

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by Ken Shibata (Mentor: Rhythm Sakamoto)

Hopefully Automatic Train Operation: 没入感を高める!? Nゲージ列車 全自動走行システム

Abstract

HATO is a fully automatic operation system for N gauge trains that aims to immerse users in the world of model railroading. HATO controls a distributed system consisting of a group of sensors and power supply units via a custom protocol, HLCP (Hato Line Control Protocol), which is run over USB. The system manages the position and speed of multiple trains while preventing accidents and automatically operating trains. In addition, a train control interface similar to those found in an transit control centre enhances the immersiveness of your model train simulation. HATO is an open source project available on GitHub.

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by Taiki Aki (Mentor: Yoshifumi Seki)

ゼロから作るMotion Simulator

Abstract

This Motion Simulator is a system designed to enhance the sense of immersion by allowing users to physically experience the movements depicted in content, similar to 4DX in movie theaters. I have been working on creating my own Motion Simulator from scratch over several years through trial and error. This time, I have built a chair-type Motion Simulator that features "6 degrees of freedom" and is "compact enough to fit the mechanism under the chair." Such a Motion Simulator with these characteristics is not only unique among DIY projects but also does not exist in commercial products.

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by Mizuki Hara (Mentor: Daiki Teramoto)

新型独立ステアリング機構の開発およびそれを用いたAGVモジュールの開発

Abstract

As logistics, which supports our daily lives, faces increasing pressure as seen in the Logistics 2024 Problem, the AGV equipped with a high-speed, highly maneuverable independent steering mechanism being developed in this project is expected to contribute to the efficiency of logistics. The design incorporates innovations such as topology optimization and modular design.

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by Hikari Yoshida (Mentor: Yohei Yasukawa)

niwango.js - 動画のコメントでプログラミング可能なニワン語の実行エンジン

Abstract

This is an interpreter engine that executes the programming language Niwango (Niwango Script) in a web browser. It provides a time-sequenced processing system and returns the rendering results. The primary goal is to enable the re-execution of works previously created with this language, with the ultimate aim of revitalizing the Niwango community.

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by Toshihiro Tange (Mentor: Yoshifumi Seki)

Stask - 学生の課題進捗を助けるアプリ

Abstract

Stask is a task management application designed for students who struggle to manage their numerous homework assignments. The app features an intuitive interface that helps users quickly identify which task to start with, thereby lowering the barrier to beginning their assignments. Additionally, it allows students to compete with friends who have been assigned the same tasks, encouraging them to start working on their assignments earlier.

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by Yuta Kobayashi (Mentor: Takahiro Anno)

Capitalens

Abstract

Capitalens is a web application that leverages new technologies such as AI to visualize current activities based on primary information from the National Diet. It addresses issues such as the dissemination of decontextualized information on social media by providing AI-generated summaries of meetings and speaker classification features, making parliamentary discussions more accessible.

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by Jumpei Saito (Mentor: Maki Komuro)

3Dプリンタで作る自作モーター

Abstract

The ultimate goal of this project is to expand the options for motor selection by including self-made motors, thereby enabling more precise realization of ideas. As a first step towards this goal, we successfully created a brushless motor using 3D-printed parts, developed a custom control circuit, and achieved motor operation. Moving forward, we aim to enhance efficiency and promote information sharing to foster a culture of self-made motors.

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by Ryu Wakasa (Mentor: Hirokazu Nishio)

Code Museum - 読むことだけに特化したソースコードエディタ

Abstract

Code Museum is a source code editor that deliberately omits the "writing function" found in typical editors, focusing instead on "reading functions." It offers various features for reading, such as range execution and GPT-based functionalities. By using this editor, users can reduce the time spent reading code and enhance productivity.

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by Itsuki Tsuruta (Mentor: Shoya Ishimaru)

lescued - AIで好みの曲を生成するシステム

Abstract

lescued is a music composition AI that generates the "desired music" for users without the need for verbalization. This is achieved by the AI learning the user's preferences and providing the generated music during this process. By offering this mechanism as an application, users can directly access the music they need.

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2022's projects Back to top ↑

by Akito Hoshi (Mentor: Yohei Yasukawa)

Fluxel - 磁気浮上式リニア電磁加速投射機の開発と応用

Abstract

This device levitates an object on a linear rail using magnetic levitation and accelerates it through electromagnetic force for launch. It was developed with the idea that an electromagnetic catapult could be used for the short-distance takeoff of fixed-wing transport drones. The device rapidly accelerates by sequentially applying pulse currents to the coils on the rail. There are no mechanical operations such as motors or belts.

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by Nabeta Kai (Mentor: Daiki Teramoto)

R-Order - 学校版UberEatsを実現するデリバリーサービス

Abstract

R-Order is a delivery application that allows students to order items from convenience stores during break times and have them delivered directly to their classrooms. To facilitate its implementation in my school, we made improvements to ensure the service aligns with school operations, such as disabling the ordering function during class hours. Additionally, the application can be used in other closed communities, such as hotels and hospitals.

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by Maruyama Takuma (Mentor: Rina Kotake)

Motion Rapid - 動画編集ソフトのようなUIでCSSアニメーションを作成するツール

Abstract

MotionRapid is a tool that allows users to create CSS parallax animations through a user interface similar to that of video editing software. By utilizing a timeline UI, which is widely adopted in video editing software, users can create parallax animations without directly coding in HTML, CSS, or JavaScript.

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by Takada Haruki (Mentor: Yoshifumi Seki)

スマート盲導杖『みちしる兵衛』~AI搭載白杖による視覚障害者歩行支援~

Abstract

Michishirube is a white cane equipped with AI based on a proprietary machine learning model. It assists visually impaired individuals by detecting and notifying them of dangers such as train tracks, crosswalks, and vehicles during their walks, thereby enabling safer navigation.

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by Muramatsu Takuto (Mentor: Maki Komuro)

HAK - Hand Action Keyboard - 物理的なタッチを必要としない装着型入力デバイス

Abstract

HAK is a wearable input device that tracks the movements of fingers and wrists, converting them into text or cursor inputs, as if it came from the world of science fiction. All hand movements for input can be completed in mid-air, reducing spatial constraints compared to traditional planar input devices.

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by Nakamura Souma (Mentor: Yoshifumi Seki)

NuDesktop - 軽量かつ柔軟なデスクトップ環境

Abstract

NuDesktop is a desktop environment for Linux that provides a UI that adapts to the state and form of the device. This allows devices that previously did not have a UI in traditional environments to be used with a better UI.

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by Okamura Arisa / Kanao Makito (Mentor: Kakeru Ishii)

Noxicel - 英作文とAIを用いた英単語学習アプリ

Abstract

Noxicel is an application that utilizes AI to facilitate the learning of English vocabulary through essay writing. By composing essays, users can memorize English words along with their context and grammar. Additionally, to enable users to write essays easily even in the absence of a teacher, the application employs OpenAI technology to provide suggestions on grammar and usage.

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by Gotou Shuntarou (Mentor: Masato Bito)

scairecrow - カラスからゴミを守るシステム

Abstract

scarecrow is a hardware project designed to deter crows from approaching garbage disposal areas. The presence of crows often leads to litter being scattered, resulting in unsightly conditions in the town. To address this issue, we have developed a system that detects crows in real-time and effectively repels them by emitting laser beams.

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by Masuda Hinata (Mentor: Shoya Ishimaru)

Sanitas 努力量を共有して美容と健康を支えるアプリ

Abstract

Sanitas is an application designed to support the maintenance of health and diet in an enjoyable, game-like manner by sharing awareness and effort points related to health and dieting with friends. Users can collect points through activities such as exercise, step counts, and daily self-assessments, and compete with their friends. By visualizing efforts, the app helps maintain motivation for daily dieting and health maintenance.

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by Soda Kan / Kroumov Tom (Mentor: Hirokazu Nishio)

StudyRec - タイムラプスやポモドーロ・タイマーを使って勉強時間を管理する学習アプリ

Abstract

StudyRec is a study application designed to enhance motivation by visualizing study time. By capturing time-lapse footage of the user studying, it restricts smartphone usage and allows sharing with friends. Additionally, it features a Pomodoro timer to help maintain concentration.

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by Matsui Yuuto (Mentor: Hirokazu Nishio)

CrafterePost - Minecraft建築物3D共有Webサービス

Abstract

CrafterePost is a web service that allows users to share Minecraft structures in 3D. Viewers can observe the structures from any angle using just their browser. If the uploader creates a 3D video of the building process, viewers can watch from any point in time and from any perspective, making it easy to understand even complex block arrangements.

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2021's projects Back to top ↑

by Moriya Ryan (Mentor: Masato Bito)

VRSandbox:誰でも簡単3Dモデリングツール

Abstract

This application allows users to intuitively create three-dimensional objects by using VR controllers like a brush and palette. While virtual spaces and 3D models have become more accessible, it is still not easy for individuals to create them. This application enables simple 3D modeling without the need for complex modeling software. By performing a crouching action, users can change the scale and enter life-sized structures.

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by Kawaguchi Akari (Mentor: Rina Kotake)

マークみっけ!for SDGs

Abstract

This is a web application designed for elementary school students to learn about and feel connected to the SDGs in an enjoyable way. An AI camera identifies marks related to the SDGs in the surrounding environment. By collecting these marks, guided by hints from the words of children in 2030, users can help save the world. Let's take the tablets distributed through the GIGA School Program and search for marks at school, home, and around town!

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by Shinmi Rick (Mentor: Maki Komuro)

Cybotanic:サイボーグ化された植物。

Abstract

This project aims to intuitively convey the concept of living plants by leveraging technology to enhance the functions of plants. By capturing the bioelectric potentials flowing through the ion channels of plants using electrodes, the collected data is used to animate plants with artificial muscles and to create a performance with a synthesizer alongside humans.

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by Mugisus Mugisus (Mentor: Shoya Ishimaru)

TELPort/テルポート:音波による高速通信プロトコル及び、スピーカーとマイクを介した送受信アプリ

Abstract

This protocol converts various data into composite waves of multiple frequencies and amplitudes, providing communication that utilizes both space and time. It enables the rapid and accurate transfer of files and information that are difficult to convey verbally. Additionally, by implementing it as a smartphone application, it can be easily introduced for various purposes without the need for special equipment or significant costs.

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by Inoue Eisuke (Mentor: Hirokazu Nishio)

Curepathy -子供の興味を深めるアプリ-

Abstract

This is an application designed to support active learning for elementary and middle school students. It presents learning content tailored to the user's interests through user ratings, tags, and a recommendation engine. Additionally, it incorporates elements of dress-up games to provide an enjoyable and continuous learning experience.

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by Akiyama Tatsuhiko (Mentor: Hirokazu Nishio)

Researcheck-調べ学習サポートアプリ-

Abstract

Researcheck is a research learning application designed to support students' curiosity. The internet often presents challenges such as unreliable information, search result contamination by entertainment news, and information bias. Researcheck addresses these issues by warning against and excluding inappropriate information for research learning, and by inserting antonyms to maintain the neutrality of search results.

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by Nakahashi Haruto (Mentor: Yohei Yasukawa)

Augment - リアルタイム音階推定を用いた音楽ゲーム

Abstract

This is a music game that estimates the pitch of the instrument being played by the user in real-time, allowing for an intuitive and enjoyable musical experience. It can also be played using instrument apps on tablets and smartphones.

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by Chou Masaki (Mentor: Taizan Yonetsuji)

Haniwa - 家族間タスク共有&報酬提供アプリ

Abstract

Haniwa is an application designed to enhance motivation and manage tasks for regular and surprisingly labor-intensive household chores. Users can collect in-app points called Stars by completing tasks, which can then be exchanged for allowances or small luxuries. In addition to household chores, the application can be used for general tasks such as children's studies and errands.

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by Iguchi Haruto (Mentor: Taizan Yonetsuji)

パゲット - 全て3Dプリントされた四足歩行ロボット

Abstract

Puguette is a fully 3D-printed quadruped robot. By sharing model data and code, robot development can be achieved relatively easily. The main objective was to develop actuators at a low cost, inspired by OpenTorque.

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by Fujiwara Kazuma (Mentor: Ryo Suzuki)

>>Anyget/掲示板形式小説執筆支援ツール

Abstract

This tool supports the writing of stories composed of multiple posts set on social media and anonymous forums. Based on the developer's writing experience, it includes various features beneficial to writers, such as rearranging posts, generating random IDs, and copying & pasting posts.

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by Umemura Umemura (Mentor: Daiki Teramoto)

KillinEngine -マルチプレイ型ゲーム制作エンジン-

Abstract

KillinEngine is a game development tool that allows users to create online multiplayer games while playing with friends. Utilizing the latest network technology, creators can be summoned into a single virtual space to collaboratively edit games in real-time.

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by S7tya S7tya (Mentor: Yoshifumi Seki)

Web個展 - Webであることを活かしたオンライン展示形式の模索

Abstract

Due to the outbreak of COVID-19 around the end of 2019, numerous physical exhibitions were canceled or postponed, and those that were held faced significant restrictions. In response, there has been an increase in exhibitions available for viewing on websites. However, many of these online exhibitions primarily aim to replicate physical exhibitions, serving largely as substitutes for the real-life events disrupted by the pandemic. This project focuses on leveraging the unique characteristics of the web as a medium to create online exhibitions that aim to excite and engage viewers.

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by Mizutani Shunsuke (Mentor: Yoshifumi Seki)

Birds eye ぴーちゃん 自転車危険予測アプリ

Abstract

This is a bicycle hazard prediction application for upper elementary school children, expanding their range of activities by bicycle. This app alerts children when they approach registered dangerous intersections. It includes features that encourage parents and children to discuss traffic rules and proper bicycle riding techniques. The goal is to help children develop safe cycling habits that protect both themselves and others through repeated experiences.

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by Asada Mutsuha (Mentor: Kakeru Ishii)

mock up: 動画編集ソフトウェアフレームワーク

Abstract

mock up is a video editing software framework. It provides a video rendering engine, along with custom filters and animations. By utilizing Mock Up, video editing processes can be described through an intermediate language called muml, allowing the implementation of video editing functions with simple front-end calls.

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2020's projects Back to top ↑

by Moriya Anju (Mentor: Rina Kotake)

-Flight Fit VR- 「飛行」をテーマに仮想空間で身体を鍛えるVR作品

Abstract

This project utilizes Oculus VR goggles to allow users to relax amidst beautiful scenery and music while engaging in physical exercise. It consists of three mini-games designed to enhance core strength, abdominal muscles, and the muscles of the front thighs.

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by Kamatani Tenma (Mentor: Masato Bito)

GUInfra〜GUIで建てるインフラストラクチャー〜

Abstract

GUInfra is a service that allows users to create diagrams of cloud infrastructure using a custom graph creation tool. By inputting a token, users can actually build and dismantle the infrastructure. This service facilitates efficient learning of cloud infrastructure.

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by Hirakawa Haruna (Mentor: Hirokazu Nishio)

ぶらっしゅとーく〜小さな子どものための筆談アプリ〜

Abstract

This is a note-taking application designed to facilitate communication between young children who are not yet proficient in writing and elderly individuals with hearing difficulties. To ensure ease of use for elderly users who may not be familiar with smartphones, the number of operational buttons has been minimized. Additionally, illustrations are incorporated to make the application intuitive for young children.

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by Miyake Satoshi (Mentor: Daiki Teramoto)

Spaghetian - 電気と電磁石だけでCPUを自作する!

Abstract

This project involves connecting three custom-built electromagnetic CPUs to form a network, on which an online ping-pong game operates. By constructing the fundamental elements of modern computer technology, which have become indistinguishable from magic, the project aims to demonstrate that these concepts can be understood by anyone.

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by Ueda Reo (Mentor: Ryo Suzuki)

Color Overlap - 光の三原色RGBを使ったパズルゲーム

Abstract

This is a puzzle game where players rescue people who have been turned into stone and had their "colors" stolen by magic. By skillfully stacking various shapes of RGB blocks, players can restore color to the kingdom. The game is developed using Unity.

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by Ito Hiroko (Mentor: Yu Ukai)

Poet ~詩人のための創作ツール~

Abstract

Poet is a creative tool designed for poets, allowing them to easily jot down ideas anytime, anywhere. By providing an environment where everyday words can be effortlessly recorded, it offers each user a personal treasure chest of words.

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by Igarashi Ryo (Mentor: Yohei Yasukawa)

Visible ─ Webアクセシビリティー診断 & 修正提案ツール

Abstract

Visible is a service that diagnoses the accessibility of websites. By entering a URL, it detects issues and presents them with references, as well as automatically suggests methods for correction.

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by Kurokawa Riku (Mentor: Maki Komuro)

Mer - 多機能電子リコーダー

Abstract

Mer is an electronic musical instrument based on the recorder, equipped with various features. Its ease of sound production allows even beginners to experience high-quality performances. Additionally, it enables advanced instrument control using a pressure sensor, rotary encoder, and 3D tactile sensor. Besides the built-in FM sound source, it supports MIDI output, allowing users to play with their preferred sound sources.

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by Ando Haruka / Oki Kohei (Mentor: Kakeru Ishii)

SKIMER - LINEで手軽にやること管理

Abstract

SKIMER is a task management application designed to help middle and high school students manage their homework. It can be easily started by adding a friend on LINE. Inspired by Class LINE groups, the app allows users to share homework and visualize the progress of their tasks, creating rankings to maintain motivation. By incorporating social and competitive elements, the app enables students to approach their homework with a game-like experience.

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by Takaki Kosuke (Mentor: Kakeru Ishii)

GliderGun - ブラウザOSを簡単に作成できるツール郡

Abstract

This project provides a suite of tools that allows for the easy creation of Linux distributions. The primary purpose of the created distributions is to use a web browser, and by limiting the functionality in this way, various benefits can be obtained.

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by Hagiwara Sota / Ogaki Ren (Mentor: Yoshifumi Seki)

Align - バッテリー残量からはじまるエモチャット

Abstract

Align is a random matching chat application that allows users to easily experience emotional connections. Users are matched with others who have similar battery levels, and the connection is forcibly terminated when the battery levels diverge. This innovative chat application, designed with parting in mind, offers a slightly stimulating experience to your peaceful daily life. Enjoy a unique interaction with Align.

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by Ito Yusei / Inoue Yosuke (Mentor: Yoshifumi Seki)

critica - 手軽で直感的なリアクション回収ツール

Abstract

"Is This Question Really Necessary?" "Is an Account Required?" — Existing form applications often allow for the creation of redundant forms and involve a cumbersome process. Critica is a reaction collection tool designed to be "simple" for both creators and respondents, focusing on collecting straightforward reactions. Based on numerous user tests, we have pursued a new form design that is "easy" for both creators and respondents.

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by Ando Yosuke (Mentor: Taizan Yonetsuji)

ForceBook - つよつよ自作ノートPC

Abstract

We designed and built a notebook PC from the ground up, aiming for use by developers and gamers. Prioritizing customizability, we utilized desktop components and intentionally omitted the battery, opting for a power connection to achieve a compact form. Additionally, we devised and implemented a new interface using a touch display as a trackpad, focusing on ease of use.

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by Yamaguchi Yuya (Mentor: Taizan Yonetsuji)

Levo - 全く新しい近未来的デザインのエアソフトガン

Abstract

Levo is a futuristic airsoft gun developed by fully utilizing 3D CAD and 3D printing technologies. Despite its unprecedented design, it enhances maneuverability through electronically controlled internal mechanisms and an extremely compact frame, making it an airsoft gun specialized for survival games as a sport.

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by Aiba Hiduki / Yuge Hayata / Terakado Koki / Isozaki Kota / Osaki Kanta (Mentor: Shoya Ishimaru)

Rocat ~モデルロケットを使ったSTEM教育~

Abstract

Rocat is a programmable model rocket STEM educational tool equipped with various sensors. By assembling and launching the rocket, and then analyzing the collected data, this educational tool aims to deepen understanding of science and technology in an enjoyable manner.

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2019's projects Back to top ↑

by Takeda Kazuki (Mentor: Daiki Teramoto)

編模様 (あもーよ) イラスト手編み支援アプリ

Abstract

Amo-yo is an application that supports hand-knitting illustrations. It allows users to create original knitting patterns and displays the number of stitches until the color changes, thereby reducing knitting mistakes. This makes it enjoyable and easy to create unique works, so much so that users may lose track of time while knitting.

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by Takayama Naoki (Mentor: Yohei Yasukawa)

DetExploit - Windows用OSS脆弱性スキャナー

Abstract

DetExploit is an open-source vulnerability scanner that detects vulnerable software installed on Windows and notifies the user. Utilizing Windows-specific features such as WMI and the registry, it achieves highly accurate scans.

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by Itoi Mamoru (Mentor: Hirokazu Nishio)

pirka - 会話を通して成長する人工知能技術

Abstract

"pirka" is an artificial intelligence that learns your language and knowledge through chat conversations, developing a unique personality. In other words, it is "a one-of-a-kind AI just for you." Its resemblance to your emotions and preferences will surely evoke a sense of familiarity.

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by Sakoda Yamato (Mentor: Yoshifumi Seki)

neulot - 生体信号を用いたインターフェイスの開発

Abstract

With the aim of estimating human movement using biological signals, we designed and developed a device to measure scalp electroencephalograms (EEG) and surface electromyograms (EMG), and developed algorithms for motion estimation using the device. We successfully estimated the movement of the right upper limb using scalp EEG measurements, and our surface EMG sensor was adopted by a manufacturer of myoelectric prosthetic hands.

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by Asano Kei (Mentor: Ryo Suzuki)

abecobe - シンプルかつ難しいパズルゲーム

Abstract

"abecobe" is a puzzle game where you guide two contrasting protagonists and their partners to the goal. The controls are simple, requiring only flicks in the up, down, left, and right directions. Your objective is to bring both characters precisely to the goal. How many levels can you clear within the time limit?

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by Onomura Takuya / Jounen Takumi / Ishizaki Sora (Mentor: Ayaka Sato)

ManageStock - 家庭向け在庫管理アプリ

Abstract

Have you ever experienced the inconvenience of forgetting to buy everyday items like tissue paper? ManageStock is an application designed to solve such problems by managing inventory using IoT and other technologies.

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by Watanabe Akihisa (Mentor: Maki Komuro)

リレーマスター

Abstract

We have developed a system that analyzes various physical activities simply by running with a special baton embedded with sensors. The data is uploaded to a dedicated website, where your activities are analyzed and optimized by AI. Why not achieve professional-level performance using "Relay Master"?

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by Kunitake Yuuto / Mori Yuuki (Mentor: Kakeru Ishii)

VirtualPresents - 仮想世界で用いるWebサービス

Abstract

This project explores the development of a web service designed to enhance virtual worlds. It allows users to publish images to virtual worlds from the web and provides features similar to "likes" on Twitter. The project proposes a concept that serves as a bridge between the significantly different realms of virtual worlds and the web.

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by Namekata Koichi (Mentor: Yu Ukai)

Edge-guided Anime Characters Generation

Abstract

We have developed a GAN-based system capable of automatically completing unfinished line drawings. This system enables even beginners to easily create complex illustrations. This research particularly focuses on the generation of anime face images.

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by Matsuda Katsu (Mentor: Koichi Sasada)

Mallet - モバイル端末用簡易アプリ開発環境

Abstract

Mallet is a development environment that allows users to create simple applications using only smartphones or tablets. Even those who are unfamiliar with programming can write code by combining blocks, and they can also share the applications they create with friends and family.

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by Izumita Sumito (Mentor: Taizan Yonetsuji)

Tea - 仮想経済シミュレーションプラットフォームとゲーム

Abstract

Tea is a virtual economic simulation platform and a game that utilizes it. By providing a system similar to an actual economy, users can freely exchange currency and items, thereby simulating a monetary economy. Various social systems can be simulated.

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by Kishimoto Junka (Mentor: Daiki Teramoto)

fresh capsule - 食材管理アプリ

Abstract

"fresh capsule" is a mobile application designed to manage the expiration dates of purchased food items. By photographing the section where the expiration date is printed with a smartphone, the expiration date is automatically added to a list within the app.

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by Hirakawa Haruto (Mentor: Rina Kotake)

SmartVJ - 参加型の新しいメディアアート

Abstract

This is an interactive media art project that anyone can easily participate in using just a smartphone. With a PC to display the visuals and a smartphone, you can start enjoying it immediately. It offers a new experience of enhancing music and visuals through intuitive operations, allowing participants to enjoy the process of creating a work together.

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2018's projects Back to top ↑

by Mihashi Yuuki (Mentor: Yohei Yasukawa)

UTIPS - 家事の情報共有サービス

Abstract

Developed a web service for sharing household chore methods. By learning how other households perform tasks, it supports users in improving their own household chores.

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by Hirano Shoutarou (Mentor: Hirokazu Nishio)

Let'sえいごパズル! - 変化するキューブで楽しく学ぶ英単語

Abstract

Development of Infrared Communication Blocks and Games for Elementary School Students to Learn English Vocabulary While Playing.

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by Satou Rei (Mentor: Hirokazu Nishio)

スマイル会議室 - IoTで会議室の効率的な利用を

Abstract

Supporting the efficient use of meeting rooms by controlling reservations and the power supply of equipment within the rooms using IoT devices.

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by Suegami Sora (Mentor: Yu Ukai)

Vreath - 暗号通貨の入手障壁を下げるための、独自合意アルゴリズムの開発

Abstract

Developing a Consensus Algorithm to Enable Easy Acquisition of Cryptocurrency for Everyone through a New Blockchain.

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by Shibahara Yoshinori (Mentor: Ryo Suzuki)

Corkboard - 位置的に管理するメモサービス

Abstract

Proposal for a Design Concept of a Notepad Application Based on a "Forest" Theme that Adapts to User Records and Emotions

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by Sueda Takahito / Takami Suguru / Satou Misaki (Mentor: Yoshifumi Seki)

TouchBuy - VRにおけるECの在り方の模索

Abstract

Exploring Methods to Provide E-commerce Sites in Virtual Reality Spaces through Various Prototypes.

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by Saitou Takeru (Mentor: Taizan Yonetsuji)

強化学習を用いたロボットサッカーシミュレーション

Abstract

Development of a Robot Soccer Player Using Reinforcement Learning

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by Fujimoto Yui (Mentor: Kakeru Ishii)

メモリーカプセル - カプセルを通して繋がるSNS

Abstract

Developed a social networking service (SNS) that allows users to bury and unearth virtual capsules linked to specific locations.

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by Namikawa Kousaku (Mentor: Koichi Sasada)

Sound in the forest - 複数のスマートフォンによる「動く音」の表現

Abstract

Development of a System to Achieve Spatial Audio by Real-Time Synchronization of Web Browsers on Multiple Smartphones

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by Nishimura Yui (Mentor: Daiki Teramoto)

Toubans! -LINEで設定・通知できる当番お知らせサービス

Abstract

Development of a Service to Assign and Notify School Duties, Such as Cleaning Duties, via LINE

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by Kawahara Keitarou (Mentor: Natsumi Wada)

写して翻訳

Abstract

Development of a Smartphone Application that Translates the Names of Objects Captured in Photos into Other Languages.

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by Mutou Hikaru (Mentor: Taizan Yonetsuji)

Life Watcher - 急変する持病を持つ人のための警報システム

Abstract

Development of an Alert Application for Smartwatches to Assist Individuals with Sudden Changes in Chronic Conditions.

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2017's projects Back to top ↑

by Sasaki Masato / Sutou Koutarou (Mentor: Yoshifumi Seki)

個人の経験に紐づいた楽曲を推薦するスマートフォンアプリケーションの提案

Abstract

Development of a new iOS application that recommends songs from Apple Music based on experiences such as songs sung at Karaoke and movies watched.

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by Tanaka Yuutarou / Nakahara You / Nakagawa Manami (Mentor: Yoshifumi Seki)

学校現場における情報共有やスケジューリングを支援するウェブアプリの提案

Abstract

Developed a web application called PaPa, aimed at facilitating smooth information transmission in schools and contributing to IT education in Japan.

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by Sugano Kaede (Mentor: Taizan Yonetsuji)

narratica〜ストーリーコンサルタント〜

Abstract

Using natural language processing to analyze movie scripts and evaluate the story based on the emotional changes of the characters. Real-time emotion analysis of user-written text.

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by Yano Rei (Mentor: Taizan Yonetsuji)

見守りフォトスタンド

Abstract

A system for monitoring elderly individuals by installing a surveillance device at the entrance of their homes, allowing caregivers to keep watch. The surveillance device is equipped with a camera and various sensors, enabling caregivers to check on the elderly in real-time via the web through a server.

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by Shimoda Tetsunosuke (Mentor: Daiki Teramoto)

Fall in Friends ~東京オリンピックに向けて、日本のインバウンドを変えるアプリを作る ~

Abstract

Developed an application that allows foreign visitors in need to ask questions to Japanese people who want to help travelers.

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by Katou Syu (Mentor: Daiki Teramoto)

DrawCode 〜ブロックをつなげて自由にHTMLを描こう〜

Abstract

Developed a beginner-friendly service that allows users to create websites by connecting code blocks, while also learning to write code.

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by Nemoto Hibiki (Mentor: Koichi Sasada)

'聞く'キーボード

Abstract

A keyboard equipped with voice recognition functionality, available in Japanese, English, and Chinese.

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by Yamada Haruta / Adachi Motone / Tajima Yuuki / Degawa Hirokazu (Mentor: Hirokazu Nishio)

SmileI/OT

Abstract

Developing a system to customize IoT devices without the need for programming.

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by Ohno Tomoki / Suzuki Sousuke (Mentor: Yohei Yasukawa)

FRPの概念に触れられるビジュアルプログラミング言語の開発

Abstract

Developing a visual programming language that allows the creation of applications by connecting placed GUI elements with lines.

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by Ootsuka Rei (Mentor: Ryo Suzuki)

らくらく読み読み

Abstract

An application that allows elderly individuals with declining vision and children to easily read news articles. It features text display enhancements, marking of read sections, and eye-tracking capabilities.

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2016's projects Back to top ↑

by Kimura Hiroko (Mentor: Yu Ukai)

VR絵本メーカー

Abstract

VR Picture Book Maker is a smartphone application designed to create worlds and stories that can be experienced in virtual reality. Enter the world of a story! Go on a date with someone special! Attend a live performance by your favorite artist! This app allows anyone to easily create VR picture books viewable on a smartphone. Users can select 360-degree background images, characters, speech bubbles, sound effects, and transition effects to craft their VR picture books.

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by Fukuda Kyouko / Kudou Reo (Mentor: Hirokazu Nishio)

スマートペン

Abstract

Smart Pen is a smart device developed with the aim of "measuring study time to eliminate the habit of procrastination." By utilizing a capacitive touch sensor attached to the grip of the pen, it detects whether the pen is being held and automatically measures and records study time. The recorded study time logs can be easily viewed by installing a compatible application on a smartphone.

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by Fukuzumi Jinshirou (Mentor: Ryo Suzuki)

Voice Commander ~命令×ポーズ×チェス~

Abstract

Voice Commander is an innovative chess game operated through voice commands and gestures. Beyond focusing on graphics, it integrates voice recognition for piece movement and gesture control using markers displayed on smartphones, aiming to achieve a sense of "coolness." Inspired by the chess game featured in the anime "No Game No Life," each square on the board is assigned a name for players to call out during voice recognition, which can be easily customized by modifying a text file.

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