MITOU Junior Photo in 2025

What’s MITOU Junior?

MITOU Junior is a half-year-long program to enhance young innovative creators in Japan. This program, initiated by the MITOU Foundation in 2016 and originating from the government-backed MITOU Program, has received support from various companies and organizations since its inception. With that support we offer the following benefits.


Mentoring

Creators will be able to learn from mentors and other MITOU Program graduates, like professors and tech founders, who are at the forefront of technology.

Watch on YouTube


Financial Support

Each group will be eligible to receive up to 500K Yen as funding for development.

Support developing projects at CASE Shinjuku.

Place to develop

If necessary, places to develop will be provided. And transportation and accommodation expenses for participating in events like Maker Faire Tokyo will also be covered.

Booth exhibition at Maker Faire Tokyo 2023.

Award outstanding performance

Creators who have shown their outstanding performance during MITOU Junior program get an outstanding performance award. The award is highly recognized for Admissions Office of several universities, including Keio University SFC, Kindai University and Tokyo Metropolitan University.

Award ceremony for graduates of the MITOU Junior program at The University of Tokyo.

Media & Awards

Our alumni are creating new values after the program as well. Here are a few examples.

Watch on YouTube


Projects Showcase

Up to now 1003 applications are submitted to our MITOU Junior program, and we support 126 projects and 154 creators. (Acceptance rate: 10-13%)

Example projects, accepted and boosted by our program, are as follows.

2025's projects

by Shintaro Matsumoto (Mentor: Yohei Yasukawa)

UmiNavi — 個人開発者のための水中ドローン向け自己位置推定システム

Abstract

An open-source self-localization system that lowers the entry barrier posed by the need for expensive acoustic positioning systems for underwater localization where GPS signals cannot reach, enabling individuals to conduct underwater exploration using high-precision location information. Traditionally, underwater self-localization in GPS-denied environments has required costly acoustic positioning systems costing several million yen(tens of thousands of USD), making them inaccessible to individual developers. This project aims to eliminate this barrier of high cost and inaccessibility, creating an environment where anyone can take on underwater exploration using precise location information.

View details

by Takehiro Kano (Mentor: Rhythm Sakamoto)

Flusca - シミュレーションによって体験を生み出すゲーム

Abstract

Flusca is a game that creates a unique play experience for each player through a continuously evolving autonomous simulation. There is no predetermined storyline; instead, the interaction between your actions and the autonomous behavior of the characters gives rise to a story that takes shape in your mind through subjective interpretation. Take your time to observe, and at times, engage directly. What is happening beyond the screen right now?

View details

by Mio Mitamura (Mentor: Masato Bito)

Fudey - Sensory Calligraphy

Abstract

You can master proper brush strokes while your brush produces sound. Shifting from traditional calligraphy learned by sight to calligraphy experienced through sound and sensation. Variations in brush pressure create beautiful changes in tone, while brush speed is vividly visualized as a heat map. In a 3D space, brush movements are reproduced three-dimensionally, allowing observation from any angle. Highly recommended for those who find calligraphy challenging. Experience the authentic feel of a brush with Apple Pencil through this innovative calligraphy application.

View details

by Koichi Kubo (Mentor: Rina Kotake)

おしゃべりなタスクボード – アナログ的な操作で子供の自己管理を補助できる、忘れ防止装置

Abstract

Even if you try to manage your daily to-do list on a whiteboard or similar device, some people end up forgetting to use it. While smartphone reminder apps can be effective, there are individuals—such as children and older adults—who do not use smartphones for various reasons. In addition, many find task management unenjoyable and difficult to sustain. To address these issues, we developed a device that helps prevent forgetfulness by enabling digital task management through analog interactions, allowing children to enjoyably develop self-management habits.

View details

by Daichi Minami (Mentor: Maki Komuro)

Mathmosis - 数学学習支援AIを搭載したタブレット向けアプリ

Abstract

By solving problems on a tablet using a stylus, the AI analyzes your thought process in detail. It accurately identifies the root causes of difficulties encountered during problem-solving and provides personalized feedback to support understanding, ensuring solid learning without leaving any vague “I don’t understand” behind. In addition, by uploading your class notes in advance, the AI offers explanations consistent with the methods taught in your lessons.

View details

by Kodai Miyazaki (Mentor: Shoya Ishimaru)

Paper CAD - ミニチュア建物を簡単に設計するための2D/3D統合CAD

Abstract

A tool for creating architectural models that enables users to create or import 3D building models and automatically convert them into 2D paper layouts (SVG). Traditionally, the “design” process of unfolding three-dimensional structures into flat layouts has been a major burden in model making. Paper CAD allows intuitive and simple design work by automatically generating unfolded drawings from 3D building models. This lowers the barrier to model creation, enabling both beginners and experienced users to produce highly accurate cityscapes in a short time.

View details

by Masamune Kato (Mentor: Hirokazu Nishio)

S.M.S.|太陽集光変換ユニット:電力・熱・光の屋内伝送システム

Abstract

S.M.S. is a new energy device that uses sunlight to simultaneously generate electricity, heat, and light, and converts them for direct use in the home. Because the power generation unit contains no dynamic components such as turbines, it operates quietly, is resistant to failure, and has a long lifespan. In addition to electricity, it allows direct use of light and heat, minimizing waste and achieving high efficiency. Even in the event of a power outage or disaster, as long as there is sunlight, it can provide both illumination and power. S.M.S. is a system designed to support a lifestyle that is in harmony with nature and environmentally friendly.

View details

by Itta Funahashi / Shotaro Nakamura / Yuna Matsunaga (Mentor: Ryo Suzuki)

Gen5 - 自然言語とGUIの融合による柔軟な画像編集エディタ

Abstract

Gen5 is an image processing editor featuring an interface that integrates natural language and a graphical user interface. From user prompts for image editing, the AI generates editing effects and the necessary mask images. At the same time, it automatically constructs a parameter UI for tweak the effects. By combining the intuitiveness of natural language with the operability of a GUI, it enables a smooth and efficient image editing workflow.

View details

by Seorus Jang (Mentor: Daiki Teramoto)

人工心臓に応用するためのシンクロナスリラクタンスモーターの開発

Abstract

A 16-year-old high school student is developing a self-built synchronous reluctance motor without excitation sources such as permanent magnets, to be used as a drive unit for an artificial heart. The motor is controlled by three-phase alternating current. By eliminating the use of rare-earth magnets, the design aims to achieve higher safety, robustness, and lower cost. This motor will serve as the drive mechanism for the blood pump of an artificial heart. As the first attempt to use such a motor in this application, it has the potential to make artificial hearts—traditionally expensive devices—available at lower cost over the long term, reducing patients’ financial burden and contributing to a future where they can live with greater peace of mind.

View details

by Soma Noda / Haruma Yasuda (Mentor: Yoshifumi Seki)

aikyo - 相互につながるAIキャラクターを作成するバックエンドフレームワーク

Abstract

aikyo is a backend framework for creating interconnected AI characters. It enables the easy construction of networks where independent characters can connect with each other and engage in natural conversational exchanges. In addition, systems called Action and Knowledge allow for autonomous character control using large language models (LLMs).

View details

by Shohei Nagashima (Mentor: Kakeru Ishii)

NextRouter -ベストエフォート型光回線を複数利用することで高速に通信を行うルータの開発-

Abstract

Developed a next-generation router that accelerates large-scale networks by aggregating multiple optical lines. Unlike most existing routers, which only provide redundancy control for multiple lines, this router assigns optimal lines and manages traffic on a per-user IP address basis. By efficiently utilizing multiple lines, it aims to improve overall network communication quality even in environments where only non-guaranteed bandwidth connections are available.

View details

by Mitsuki Goto (Mentor: Yu Ukai)

TalkBoost - 吃音者の発話の自発性を促進し、積極的に話すことを支援するアプリ

Abstract

TalkBoost is an application designed to support people who stutter in valuing their desire to speak. A pendant-shaped device collects everyday speech, and AI automatically detects stuttering. It visualizes characteristics that are difficult to notice on one’s own, helping users understand their speech patterns and challenging situations. By accumulating small challenges, it fosters the courage to speak and promotes positive communication and personal growth.

View details

by Momoko Yamashita (Mentor: Yuya Okada)

KIGO -ろう者と健常者の間の心理的な壁を越える装置-

Abstract

This device is designed for deaf individuals and is placed in a living space to constantly monitor sounds, sending notifications to a smartphone app when specific sounds are detected. However, KIGO is not merely an assistive device for daily life; it focuses on detecting and notifying only sounds associated with seasonal words (kigo) found in haiku, which convey a sense of season, emotion, and atmosphere. By doing so, it aims to help both deaf and hearing people become aware of the seasonal nuances and ambiance present in everyday life, fostering a deeper mutual understanding and bridging the psychological gap between them.

View details

by Yuto Tokunaga (Mentor: Yuya Okada)

Cian - 今日をつぶやく、明日を見つける、未来を思案するジャーナルアプリ

Abstract

Cian is a new journaling application that combines short-form, social media–style entries with AI dialogue to support reflective thinking. The LLM automatically summarizes what you write and visualizes frequently used words and emotional trends. Through reflective conversations, it helps you deepen your thoughts and suggests your next steps. Whether for everyday notes or as a companion on difficult days, Cian is always there to support your reflections.

View details

by Naoki Ohira (Mentor: Maki Komuro)

Neureka! - 教材生成とAI学習パートナーによる理解支援サービス

Abstract

While “understanding,” the foundation of all learning, is essential, it can sometimes require significant time and effort. Neureka! supports deeper and more efficient understanding by allowing users to upload photos of notebooks or textbooks to automatically generate learning materials such as podcasts and flashcards, and to engage in interactive study through chat and real-time AI conversation features.

View details

Program Agenda

Schedule of MITOU Junior Program

Supervisor

Photo of Ikuo Takeuchi

Ikuo Takeuchi

Professor Emeritus at The University of Tokyo, Director of MITOU Programs, and Director of MITOU Foundation
Biography

He was born in Toyama in 1946. After he joined NTT Research in 1971, he worked on Lisp and the development of its processing system. Inventor of the TAK Function. After he left the company, he was a professor at The University of Electro-Communications, The University of Tokyo, and Waseda University.

Message

Since the launch of the MITOU Programs in 2000, we have increasingly focused on younger creators. Information Technology (IT) is not just for adults; I believe it's essential to discover and nurture an understanding of IT from a very young age. The MITOU Junior program is designed to facilitate it by providing an environment where young people can do more than just 'learn.' They can develop and enhance their skills, growing into talented IT professionals. This program is an opportunity for them to spread their wings and realize their full potential.

Watch message on YouTube (in Japanese)

Organizer

MITOU Foundation's logo image

The MITOU Foundation focuses on fostering IT innovation by building a network of creative talents, particularly those who have completed the MITOU Program. This organization was established in 2014 to address the growing need for innovative talents capable of transforming various industries and societal structures in the 21st century. It is a non-profit general incorporated association, a legal entity in Japanese law.

Sponsors & Supporters

MITOU Junior program has 10+ financial and in-kind sponsors. Also we have 10+ supporters, including MEXT (Ministry of Education, Culture, Sports, Science and Technology) and METI (Ministry of Economy, Trade and Industry).

Sponsors for 2025

Platinum Sponsor

Interested in sponsoring?

Feel free to contact us to find out
what we can do together!

Collaborators

Supported by Japanese goverment

FAQ

MITOU Foundation runs the project. Volunteer by project manager and MITOU graduates, and support by companies and organizations.

An assigned mentor will support development scheduling and development issues once a week for about one hour. Also, up to 500K Yen is given per project to cover all the development costs. In addition, there are events at which all participants come together (such as Kickoff Camp and Demo Day) and get feedback from project managers and other MITOU-related personnel and experts related to projects.

Aside from the project development cost, transportation and camp costs for official events will be covered if you live in Japan. If you live abroad, the transportation cost to Japan is not covered.

You are required to attend either the Boost Camp or the Midterm Camp in person. However, if you have a reasonable reason, such as hospitalization, that makes it difficult to attend, please inform us at the time of selection.

The MITOU Junior development fee is strictly for development tools and software. It is not salary paid for labor, so it does not count as working.

Yes. The same proposal and documents for The MITOU Program can be used to apply for the MITOU Junior program.

It is not a requirement, but it is good if, even though it may be rough, you have a prototype to explain to the audience by the demo day.

We will pace the development flexibly for each participant. MITOU Junior is not a job, and students' first and foremost duty is studying. We don't push participants to certain hours.

We look for the skill to research and implement about what you want to develop.

Yes, it is possible.

Accepted participants need a person to sign the parental authority's agreement before the start of the project, but it is not needed at the time of application.

After about one week (depends on number of applications) from the deadline, we will email you. Information about the reason why you were not accepted will not be disclosed.

Yes. Check out "Guidelines in Case (in Japanese)" video in YouTube for details.

The person who created it.

To edit the application, you can send the same proposal multiple times. In that case, the old application becomes invalid.

Within several days from each deadline (in Japanese), we send the result to the email submitted on the application form. We ask the selected and chosen ones to reply. If we do not recieve a reply, we will call you. If you are using a spam mail filter, please allow email from mitou.org domain.

Yes, but up to 3 projects. And if selected, only one project will be supported.




Contact

Let us know if you have any questions or interests!