MITOU Junior Photo in 2019


What’s MITOU Junior?

MITOU Junior is a half-year-long program to enhance young innovative creators in Japan. This program, initiated by the MITOU Foundation in 2016 and originating from the government-backed MITOU Program, has received support from various companies and organizations since its inception. With that support we offer the following benefits.


Mentoring

Creators will be able to learn from mentors and other MITOU Program graduates, like professors and tech founders, who are at the forefront of technology.

Watch on YouTube


Financial Support

Each group will be eligible to receive up to 500K Yen as funding for development.

Support developing projects at CASE Shinjuku.

Place to develop

If necessary, places to develop will be provided. And transportation and accommodation expenses for participating in events like Maker Faire Tokyo will also be covered.

Booth exhibition at Maker Faire Tokyo 2023.

Award outstanding performance

Creators who have shown their outstanding performance during MITOU Junior program get an outstanding performance award. The award is highly recognized for Admissions Office of several universities, including Keio University SFC, Kindai University and Tokyo Metropolitan University.

Award ceremony for graduates of the MITOU Junior program at The University of Tokyo.

Media & Awards

Our alumni are creating new values after the program as well. Here are a few examples.


Projects Showcase

Up to now 860 applications are submitted to our MITOU Junior program, and we support 111 projects and 136 creators. (Acceptance rate: 10-13%)

Example projects, accepted and boosted by our program, are as follows.

2024's projects

by Hiroyoshi Muranaka (Mentor: Rina Kotake)

QWET - 感動を撒き散らす世界初3Dライブエンジン

Abstract

QWET is the world's first 3D live platform that allows users to participate in 3D live events and share their experiences directly from a web browser.

All actions occurring within the 3D space are synchronized in real-time, enabling users to enjoy live events together with people from around the world. Additionally, even after the live viewing has ended, users can add actions to the archive, further enhancing the live experience.

Enjoy a completely new live experience, distinct from traditional 3D music live events.

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by Shuji Obata (Mentor: Yohei Yasukawa)

クラゲアラート - 毒クラゲ漂着監視のためのエッジAIシステム

Abstract

Are you familiar with the highly venomous jellyfish known as the Portuguese Man o' War? Jellyfish Alert is an AI system designed to provide advance warnings of Portuguese Man o' War landings to prevent harm. It aims to reduce incidents on the beaches of the Shonan area in Kanagawa Prefecture, which attracts many beachgoers during the summer. In this project, we developed an edge AI system capable of detecting these jellyfish just before they reach the shore. Combined with the prediction system that has been in operation since last year, we have achieved high-accuracy notifications of landings from the day before to the day of the event.

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by Hikari Sugano (Mentor: Yoshifumi Seki)

PictoPlate - レストランでのメニュー問題解決アプリ

Abstract

When faced with text-only menus commonly found in overseas restaurants, it can be difficult to visualize the dishes. The smartphone app, PictoPlate, addresses this by allowing users to simply take a photo of the menu. The app then provides information about the appearance, ingredients, cooking methods, taste, and whether the dish contains any ingredients the user cannot consume. Additionally, it supports smooth communication with restaurant staff when placing orders.

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by Taku Mabuchi / Shinri Ishibashi / Kento Hayashi / Katsunori Kuroda (Mentor: Yoshifumi Seki)

AI study - LLMによる穴埋め問題を活用した英単語学習アプリ

Abstract

AI study is a learning service that helps solidify English vocabulary through fill-in-the-blank exercises generated by LLMs and detailed explanations for each question. The format of fill-in-the-blank exercises for learning in context is highly effective, but finding exercises for specific vocabulary can be challenging. AI Study supports English vocabulary learning by using LLMs to create a variety of fill-in-the-blank exercises and explanations.

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by Hayato Okada (Mentor: Kakeru Ishii)

Swaq - 特定の問題にちょっと強くなった量子アニーリングシミュレーター

Abstract

Quantum annealing has garnered attention for its potential to solve combinatorial optimization problems quickly. However, many combinatorial optimization problems include constraints such as selecting m items from n, which complicates balancing solution accuracy and speed. In this project, we developed a custom quantum annealing simulator that searches for solutions while consistently satisfying these constraints, and we applied and evaluated it on real-world problems.

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by Ayaka Kotajima (Mentor: Kakeru Ishii)

reprODucE - 生物学に特化したシミュレーションソフト

Abstract

A theoretical approach is essential for understanding the complex phenomena of biology. The simulation software reprODucE, specialized for biology, allows users to construct and simulate mathematical models simply by creating graphs of biological phenomena through an intuitive interface, without the need for complex equations or programming. We hope that many people will engage with biological theories through reprODucE.

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by Mao Hasegawa (Mentor: Yuya Okada)

磁気浮上型球体駆動モビリティーの開発

Abstract

This project introduces a novel mobility system that combines vertical levitation using electromagnets with spherical drive mechanisms. It aims to create an unprecedented vehicle design where the body and wheels are separated through levitation. The ultimate goal of this project is to establish a fully magnetically levitated vehicle as a new option among existing mobility solutions.

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by Minori Sugimura (Mentor: Yu Ukai)

TacticaNote - 育成年代の選手の言語化をサポートするサッカーノート

Abstract

TacticaNote is a collaborative soccer notebook designed to support players in articulating their thoughts. By utilizing a Large Language Model (LLM), it delves into and clarifies individual and team challenges, facilitating the sharing of concrete opinions. This empowers players to take the lead in problem-solving. Players can objectively reflect on their performance, analyze the phenomena occurring on the field and their causes, share solutions, and seamlessly integrate these insights into their practice sessions.

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by Ryoma Yoshitaka (Mentor: Rhythm Sakamoto)

FairyGuide - しゃべるぬいぐるみとめぐる思い出に残る旅

Abstract

FairyGuide is a talking plush toy that provides guidance at tourist destinations. In this project, we developed a device equipped with GPS information, large language models (LLM), and voice recognition/speech technology. By attaching this device to the plush toy, it can convey a wide range of information related to the area. Would you like to embark on a memorable journey with FairyGuide?

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by Rio Sakazono (Mentor: Takahiro Anno)

INTON - 放送部員のためのイントネーション練習アプリ

Abstract

INTON is an intonation practice application designed for local broadcasting club members. Users can learn by listening to the correct intonation of sentences they wish to practice. Additionally, the app allows users to check if they are pronouncing correctly by visualizing intonation and providing scores. It also suggests areas for improvement to help users deliver more polished announcements.

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by Masahiro Hazutani (Mentor: Daiki Teramoto)

Mimic - 音声を使った英語学習をサポートするアプリ

Abstract

Mimic is a web service that supports English learning through the use of voice. It automatically converts uploaded audio into text and offers an interactive feature that allows users to click and select words. This enables efficient English learning by utilizing audio. Additionally, the service includes a feature to mimic and record audio, which significantly enhances pronunciation and listening skills.

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by Junnosuke Katsui (Mentor: Ryo Suzuki)

Digikan - 漢字に興味を持ってもらうためのゲーム

Abstract

Digikan is a game designed to spark interest in kanji among children who are either uninterested in or struggle with kanji. The game features Compound Word Puzzle, where players use compound words to play, Reading Puzzle, which challenges players to quickly guess readings, and Kanji Shooter, where memorizing kanji writing information provides an advantage.

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by Komako Takahashi (Mentor: Maki Komuro)

作文おたすけアプリ - 作文が苦手をお手伝いするアプリ

Abstract

Are you skilled at writing essays? This application is designed for those who find essay writing challenging. As someone who also struggles with writing, I developed this app by thoroughly considering questions like "How can I write more smoothly?" and "Why do I find it difficult?" By addressing some of the reasons behind these challenges, the app aims to alleviate the discomfort associated with writing, potentially leading to a more positive outlook, such as "Writing essays isn't so bad after all!" The Essay Assistance App is a tool designed to brighten such experiences.

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by Yuri Yoshida (Mentor: Shoya Ishimaru)

BentoColor - テンプレートを使って簡単に彩り豊かなお弁当を作るアプリ

Abstract

BentoColor is here to solve the common issues of bento lunches appearing dull and repetitive. By simply selecting your preferred template, the app suggests side dishes that correspond to each color, taking into account the contents of your refrigerator. Once your bento is complete, our unique scoring feature evaluates its colorfulness, allowing you to track your progress through score graphs and AI feedback. Even on busy mornings, you can effortlessly create a vibrant bento by following the template.

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by Taiyo Mizuno (Mentor: Masato Bito)

みまもりコンパス - 認知症高齢者のための発見共有システム

Abstract

The Mimamori Compass is a system designed to facilitate the early detection of wandering or missing elderly individuals with dementia. By issuing a QR code in advance, discoverers can scan it to notify the family. Early detection helps protect elderly individuals with dementia from accidents and troubles. Additionally, if a family requests a search, information can be disseminated through social media to solicit cooperation in search efforts. By using the Mimamori Compass, a community-wide support system is established, ensuring that elderly individuals are not left behind.

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by Rakuto Suda (Mentor: Hirokazu Nishio)

Co-Encoder - LLMのためのコンテキスト圧縮エンコーダ

Abstract

In recent years, the technology of generative AI has advanced significantly, enabling large language models (LLMs) like ChatGPT to generate natural text. However, these models face the challenge of high inference costs. Particularly when processing long texts, they require substantial memory and high-performance GPUs, making inference difficult with standard GPUs. To address this issue, we propose a Co-Encoder that compresses input converted into matrices and directly feeds it to the LLM, enabling low-cost inference of long texts.

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by So Tokumaru (Mentor: Hirokazu Nishio)

TutoriaLLM - AIチュートリアルを使ったプログラミング学習ソフトウェア

Abstract

TutoriaLLM is software that connects educators and learners of programming, through interactive tutorials provided by an AI. Programming learners can create programmes using a block editor while talking to the AI in the browser, and connect to games such as Minecraft to try them out. The teacher simply creates a tutorial and the AI can deliver it to a large audience in a style tailored to the learner, without being restricted by location or time.

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Program Agenda

Supervisor

Photo of Ikuo Takeuchi

Ikuo Takeuchi

Professor Emeritus at The University of Tokyo, Director of MITOU Programs, and Director of MITOU Foundation
Biography

He was born in Toyama in 1946. After he joined NTT Research in 1971, he worked on Lisp and the development of its processing system. Inventor of the TAK Function. After he left the company, he was a professor at The University of Electro-Communications, The University of Tokyo, and Waseda University.

Message

Since the launch of the MITOU Programs in 2000, we have increasingly focused on younger creators. Information Technology (IT) is not just for adults; I believe it's essential to discover and nurture an understanding of IT from a very young age. The MITOU Junior program is designed to facilitate it by providing an environment where young people can do more than just 'learn.' They can develop and enhance their skills, growing into talented IT professionals. This program is an opportunity for them to spread their wings and realize their full potential.

Watch message on YouTube (in Japanese)

Organizer

MITOU Foundation's logo image

The MITOU Foundation focuses on fostering IT innovation by building a network of creative talents, particularly those who have completed the MITOU Program. This organization was established in 2014 to address the growing need for innovative talents capable of transforming various industries and societal structures in the 21st century. It is a non-profit general incorporated association, a legal entity in Japanese law.

Sponsors & Supporters

MITOU Junior program has 10+ financial and in-kind sponsors. Also we have 10+ supporters, including MEXT (Ministry of Education, Culture, Sports, Science and Technology) and METI (Ministry of Economy, Trade and Industry).

Sponsors for 2024

Interested in sponsoring?

Feel free to contact us to find out
what we can do together!

Collaborators

Supported by Japanese goverment

FAQ

MITOU Foundation runs the project. Volunteer by project manager and MITOU graduates, and support by companies and organizations.

An assigned mentor will support development scheduling and development issues once a week for about one hour. Also, up to 500K Yen is given per project to cover all the development costs. In addition, there are events at which all participants come together (such as Kickoff Camp and Demo Day) and get feedback from project managers and other MITOU-related personnel and experts related to projects.

Aside from the project development cost, transportation and camp costs for official events will be covered.

No problem. An environment will be set up to present and talk with participants during events using internet calling services. The round trip cost from overseas (in economical and rational range) will be given in addition to the development fee.

The MITOU Junior development fee is strictly for development tools and software. It is not salary paid for labor, so it does not count as working.

Yes. The same proposal and documents for The MITOU Program can be used to apply for the MITOU Junior program.

It is not a requirement, but it is good if, even though it may be rough, you have a prototype to explain to the audience by the demo day.

We will pace the development flexibly for each participant. MITOU Junior is not a job, and students' first and foremost duty is studying. We don't push participants to certain hours.

We look for the skill to research and implement about what you want to develop.

Yes, it is possible.

Accepted participants need a person to sign the parental authority's agreement before the start of the project, but it is not needed at the time of application.

After about one week (depends on number of applications) from the deadline, we will email you. Information about the reason why you were not accepted will not be disclosed.

Yes. Check out "Guidelines in Case (in Japanese)" video in YouTube for details.

The person who created it.

To edit the application, you can send the same proposal multiple times. In that case, the old application becomes invalid.

Within several days from each deadline (in Japanese), we send the result to the email submitted on the application form. We ask the selected and chosen ones to reply. If we do not recieve a reply, we will call you. If you are using a spam mail filter, please allow email from mitou.org domain.

Yes, but up to 3 projects. And if selected, only one project will be supported.




Contact

Let us know if you have any questions or interests!