What’s MITOU Junior?
MITOU Junior is a half-year-long program to enhance young innovative creators in Japan. This program, initiated by the MITOU Foundation in 2016 and originating from the government-backed MITOU Program, has received support from various companies and organizations since its inception. With that support we offer the following benefits.
Mentoring
Creators will be able to learn from mentors and other MITOU Program graduates, like professors and tech founders, who are at the forefront of technology.
Financial Support
Each group will be eligible to receive up to 500K Yen as funding for development.
Place to develop
If necessary, places to develop will be provided. And transportation and accommodation expenses for participating in events like Maker Faire Tokyo will also be covered.
Award outstanding performance
Creators who have shown their outstanding performance during MITOU Junior program get an outstanding performance award. The award is highly recognized for Admissions Office of several universities, including Keio University SFC, Kindai University and Tokyo Metropolitan University.
Media & Awards
Our alumni are creating new values after the program as well. Here are a few examples.
- CES 2023 INNOVATION AWARD PRODUCT - Contact Glove By Diver-X - CES 2023
- TEDxAnjo Speakers - Akari Kawaguchi - TEDxAnjo
- J-MEDIA ARTS 25th Entertainment Division U-18 Award - VR Sandbox - J-MEDIA ARTS
- CBS News Teen's tracking app takes a different approach to the coronavirus challenge - CBS News
- KitPloit DetExploit - Software That Detect Vulnerable Applications - KitPloit
- SXSW EDU Toubans! pitch at SXSW 2019 (YouTube) - SXSW EDU
Projects Showcase
Up to now 860 applications are submitted to our MITOU Junior program, and we support 111 projects and 136 creators. (Acceptance rate: 10-13%)
Example projects, accepted and boosted by our program, are as follows.
2024's projects
QWET - The World's First 3D Live Engine That Spreads Emotion
by Hiroyoshi Muranaka (Mentor: Rina Kotake)
Abstract
QWET is the world's first 3D live platform that allows users to participate in 3D live events and share their experiences directly from a web browser.
All actions occurring within the 3D space are synchronized in real-time, enabling users to enjoy live events together with people from around the world. Additionally, even after the live viewing has ended, users can add actions to the archive, further enhancing the live experience.
Enjoy a completely new live experience, distinct from traditional 3D music live events.
Jellyfish Alert - Edge AI System for Monitoring the Arrival of Poisonous Jellyfish
by Shuji Obata (Mentor: Yohei Yasukawa)
Abstract
Are you familiar with the highly venomous jellyfish known as the Portuguese Man o' War? Jellyfish Alert is an AI system designed to provide advance warnings of Portuguese Man o' War landings to prevent harm. It aims to reduce incidents on the beaches of the Shonan area in Kanagawa Prefecture, which attracts many beachgoers during the summer. In this project, we developed an edge AI system capable of detecting these jellyfish just before they reach the shore. Combined with the prediction system that has been in operation since last year, we have achieved high-accuracy notifications of landings from the day before to the day of the event.
View detailsPictoPlate - An App to Solve Menu Issues in Restaurants
by Hikari Sugano (Mentor: Yoshifumi Seki)
Abstract
When faced with text-only menus commonly found in overseas restaurants, it can be difficult to visualize the dishes. The smartphone app, PictoPlate, addresses this by allowing users to simply take a photo of the menu. The app then provides information about the appearance, ingredients, cooking methods, taste, and whether the dish contains any ingredients the user cannot consume. Additionally, it supports smooth communication with restaurant staff when placing orders.
View detailsAI study - English Vocabulary Learning App Using Fill-in-the-Blank Questions with LLM
by Taku Mabuchi / Shinri Ishibashi / Kento Hayashi / Katsunori Kuroda (Mentor: Yoshifumi Seki)
Abstract
AI study is a learning service that helps solidify English vocabulary through fill-in-the-blank exercises generated by LLMs and detailed explanations for each question. The format of fill-in-the-blank exercises for learning in context is highly effective, but finding exercises for specific vocabulary can be challenging. AI Study supports English vocabulary learning by using LLMs to create a variety of fill-in-the-blank exercises and explanations.
View detailsSwaq - A Quantum Annealing Simulator with Enhanced Capabilities for Specific Problems
by Hayato Okada (Mentor: Kakeru Ishii)
Abstract
Quantum annealing has garnered attention for its potential to solve combinatorial optimization problems quickly. However, many combinatorial optimization problems include constraints such as selecting m items from n, which complicates balancing solution accuracy and speed. In this project, we developed a custom quantum annealing simulator that searches for solutions while consistently satisfying these constraints, and we applied and evaluated it on real-world problems.
View detailsreprODucE - Simulation Software Specializing in Biology
by Ayaka Kotajima (Mentor: Kakeru Ishii)
Abstract
A theoretical approach is essential for understanding the complex phenomena of biology. The simulation software reprODucE, specialized for biology, allows users to construct and simulate mathematical models simply by creating graphs of biological phenomena through an intuitive interface, without the need for complex equations or programming. We hope that many people will engage with biological theories through reprODucE.
View detailsDevelopment of a Magnetic Levitation Spherical Drive Mobility System
by Mao Hasegawa (Mentor: Yuya Okada)
Abstract
This project introduces a novel mobility system that combines vertical levitation using electromagnets with spherical drive mechanisms. It aims to create an unprecedented vehicle design where the body and wheels are separated through levitation. The ultimate goal of this project is to establish a fully magnetically levitated vehicle as a new option among existing mobility solutions.
View detailsTacticaNote - A Soccer Notebook to Support Verbalization for Youth Players
by Minori Sugimura (Mentor: Yu Ukai)
Abstract
TacticaNote is a collaborative soccer notebook designed to support players in articulating their thoughts. By utilizing a Large Language Model (LLM), it delves into and clarifies individual and team challenges, facilitating the sharing of concrete opinions. This empowers players to take the lead in problem-solving. Players can objectively reflect on their performance, analyze the phenomena occurring on the field and their causes, share solutions, and seamlessly integrate these insights into their practice sessions.
View detailsFairyGuide - A Memorable Journey with a Talking Plush Toy
by Ryoma Yoshitaka (Mentor: Rhythm Sakamoto)
Abstract
FairyGuide is a talking plush toy that provides guidance at tourist destinations. In this project, we developed a device equipped with GPS information, large language models (LLM), and voice recognition/speech technology. By attaching this device to the plush toy, it can convey a wide range of information related to the area. Would you like to embark on a memorable journey with FairyGuide?
View detailsINTON - Intonation Practice App for Broadcasting Club Members
by Rio Sakazono (Mentor: Takahiro Anno)
Abstract
INTON is an intonation practice application designed for local broadcasting club members. Users can learn by listening to the correct intonation of sentences they wish to practice. Additionally, the app allows users to check if they are pronouncing correctly by visualizing intonation and providing scores. It also suggests areas for improvement to help users deliver more polished announcements.
View detailsMimic - An App to Support English Learning Using Voice
by Masahiro Hazutani (Mentor: Daiki Teramoto)
Abstract
Mimic is a web service that supports English learning through the use of voice. It automatically converts uploaded audio into text and offers an interactive feature that allows users to click and select words. This enables efficient English learning by utilizing audio. Additionally, the service includes a feature to mimic and record audio, which significantly enhances pronunciation and listening skills.
View detailsDigikan - A Game to Foster Interest in Kanji
by Junnosuke Katsui (Mentor: Ryo Suzuki)
Abstract
Digikan is a game designed to spark interest in kanji among children who are either uninterested in or struggle with kanji. The game features Compound Word Puzzle, where players use compound words to play, Reading Puzzle, which challenges players to quickly guess readings, and Kanji Shooter, where memorizing kanji writing information provides an advantage.
View detailsEssay Assistance App - An App to Help Those Who Struggle with Writing Essays
by Komako Takahashi (Mentor: Maki Komuro)
Abstract
Are you skilled at writing essays? This application is designed for those who find essay writing challenging. As someone who also struggles with writing, I developed this app by thoroughly considering questions like "How can I write more smoothly?" and "Why do I find it difficult?" By addressing some of the reasons behind these challenges, the app aims to alleviate the discomfort associated with writing, potentially leading to a more positive outlook, such as "Writing essays isn't so bad after all!" The Essay Assistance App is a tool designed to brighten such experiences.
View detailsBentoColor - An App for Easily Creating Colorful Bento Boxes Using Templates
by Yuri Yoshida (Mentor: Shoya Ishimaru)
Abstract
BentoColor is here to solve the common issues of bento lunches appearing dull and repetitive. By simply selecting your preferred template, the app suggests side dishes that correspond to each color, taking into account the contents of your refrigerator. Once your bento is complete, our unique scoring feature evaluates its colorfulness, allowing you to track your progress through score graphs and AI feedback. Even on busy mornings, you can effortlessly create a vibrant bento by following the template.
View detailsMonitoring Compass - A Discovery Sharing System for Elderly People with Dementia
by Taiyo Mizuno (Mentor: Masato Bito)
Abstract
The Mimamori Compass is a system designed to facilitate the early detection of wandering or missing elderly individuals with dementia. By issuing a QR code in advance, discoverers can scan it to notify the family. Early detection helps protect elderly individuals with dementia from accidents and troubles. Additionally, if a family requests a search, information can be disseminated through social media to solicit cooperation in search efforts. By using the Mimamori Compass, a community-wide support system is established, ensuring that elderly individuals are not left behind.
View detailsCo-Encoder - Context Compression Encoder for LLMs
by Rakuto Suda (Mentor: Hirokazu Nishio)
Abstract
In recent years, the technology of generative AI has advanced significantly, enabling large language models (LLMs) like ChatGPT to generate natural text. However, these models face the challenge of high inference costs. Particularly when processing long texts, they require substantial memory and high-performance GPUs, making inference difficult with standard GPUs. To address this issue, we propose a Co-Encoder that compresses input converted into matrices and directly feeds it to the LLM, enabling low-cost inference of long texts.
View detailsTutoriaLLM - Programming learning software with AI Tutorials
by So Tokumaru (Mentor: Hirokazu Nishio)
Abstract
TutoriaLLM is software that connects educators and learners of programming, through interactive tutorials provided by an AI. Programming learners can create programmes using a block editor while talking to the AI in the browser, and connect to games such as Minecraft to try them out. The teacher simply creates a tutorial and the AI can deliver it to a large audience in a style tailored to the learner, without being restricted by location or time.
View detailsProgram Agenda
- Target: Individuals and groups (up to 4 members) who are 17 years old or younger as of April 1st.
- Due Date: The application form typically opens on March 10th and closes in early April.
- Duration: About 6 months support from June to November, including Demo Day at the end.
- Fee: Free
- Transportation and accommodation costs for events such as the kickoff camp and demo day will also be covered.
Supervisor
Ikuo Takeuchi
Professor Emeritus at The University of Tokyo, Director of MITOU Programs, and Director of MITOU Foundation
Biography
He was born in Toyama in 1946. After he joined NTT Research in 1971, he worked on Lisp and the development of its processing system. Inventor of the TAK Function. After he left the company, he was a professor at The University of Electro-Communications, The University of Tokyo, and Waseda University.
Message
Since the launch of the MITOU Programs in 2000, we have increasingly focused on younger creators. Information Technology (IT) is not just for adults; I believe it's essential to discover and nurture an understanding of IT from a very young age. The MITOU Junior program is designed to facilitate it by providing an environment where young people can do more than just 'learn.' They can develop and enhance their skills, growing into talented IT professionals. This program is an opportunity for them to spread their wings and realize their full potential.
Watch message on YouTube (in Japanese)Organizer
The MITOU Foundation focuses on fostering IT innovation by building a network of creative talents, particularly those who have completed the MITOU Program. This organization was established in 2014 to address the growing need for innovative talents capable of transforming various industries and societal structures in the 21st century. It is a non-profit general incorporated association, a legal entity in Japanese law.
Sponsors & Supporters
MITOU Junior program has 10+ financial and in-kind sponsors. Also we have 10+ supporters, including MEXT (Ministry of Education, Culture, Sports, Science and Technology) and METI (Ministry of Economy, Trade and Industry).